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Here - by timing when to inject pace into the game - - just after the touch, you know there is always a player (the toucher) who is off-side. By aiming at the gap between that player, and the next one along, we can anticipate what actions might be taken by the defence. Generally ✅ Roll ball has to be on the player opposite the ball carrier ✅ If the roll ball player is heading to the right - the next player on the right is half ✅ The roll ball has to be quick ✅ The player on the left runs into the space between the toucher and their player THEN ✅ If you dive / look like you are diving close to the feet of the toucher... ✅ You will likely score ✅ If not - your player might 'collapse' to come and help ✅ So if the half wraps around - you have created an overlap This principle isn't just on the line - and as long as you: Understand which player is opposite the ball carrier Have a quick play of the ball Players attack the right channel / space The half pops & wraps You will always have a very similar set of decisions to make. Touch (Rugby) is the simplest code of the Rugby family, and is not only the perfect introduction, it's also a great game to play: