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Hello Kitty Tennis School (Handheld Game) - Game A Longplay - Hello Kitty Tennis School, released in 1983 by Tomy as part of the Game & Kitty series, is an LCD handheld that places Hello Kitty on a small training court where she practices volleys with her coach, Koro the Bear. Like many early-’80s LCD toys, the game uses a single fixed screen with segmented animations, but the character detail and playful theme give it more personality than many contemporaries. Despite the simplicity of the hardware, the premise is immediately clear: move Kitty into position and return each shot cleanly to keep the rally going. The core gameplay is built around quick lateral movement. Balls arrive from different angles as Koro sends them across the court, and Kitty must shift left or right to meet them before they slip past. Each successful return awards 5 points, and the rally continues indefinitely until Kitty misses a stroke. The difficulty escalates steadily: Koro increases the tempo as the score climbs, narrowing the reaction window and pushing the player to anticipate rather than merely react. The structure is simple but engaging, fitting perfectly into the handheld’s focus on rhythm and timing. Adding to the charm is a set of small, character-driven interruptions that enrich the gameplay. Occasionally, a mischievous Mole pops up from a hole in the center of the court, deflecting the ball and sending it back at an unexpected angle. Returning this altered shot grants 10 points, rewarding quick recognition. Similarly, Koro can make a mistake and hit the ball into the net; when this happens, the Ball-Boy Mouse appears to retrieve the ball so play can continue, and Kitty earns another 10 points. These events break the pattern in a satisfying way, giving the simple rally mechanic a welcome sense of variety. Hello Kitty Tennis School stands out as one of Tomy’s more charming LCD games thanks to its clean mechanics and warm presentation. The scoring incentives, escalating speed and occasional surprises keep the action engaging even within the limited framework of early LCD handhelds. It’s a light, cheerful game that reflects both the design priorities of the era and the enduring appeal of Sanrio’s mascot. For collectors and fans of character-based handheld toys, it remains a delightful example of how small mechanical ideas can create memorable play. #retrogamingloft #hellokitty #handheldgames