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In this episode I've created another drum machine that creates simple patterns from random CV, triggers and LFO's. Here's the script: I Initalization script M 125 X 0 Y 0 The initialization script only sets the metronome to 125 milliseconds, which adds up to 120 BPM. Every clock tick is a 16th note. It initializes two flags to zero. M Metronome Script EVERY 4: TR.PULSE 2 $ 3 $ 4 $ 5 The first line creates a kick trigger, a simple 4 on the Floor. Then it executes script 3, 4 and 5. See how easy it is to call scripts from other scripts. This keeps your code clean. 1 – Script 1 X 1 This script executes when a trigger or any rising edge is detected. It simply sets the X flag to 1 so teletype knows a trigger should be fired at the next metronome tick (script 3 is handling it) 2 – Script 2 Y 1 This script executes when a trigger or any rising edge is detected. It simply sets the Y flag to 1 so teletype knows a different trigger should be fired at the next metronome tick (script 4 is handling it). 3 – Script 3 – handles the X flag. IF GT IN PARAM: X 1 IF EQ X 1: TR.PULSE 1 X 0 If IN (incoming cv) is greater than the knob position (PARAM), we’ll also set X to 1. If X = 1, we’ll fire a 100 msec trigger on trigger output 1 Then, we’ll set X back to 0. 4 – Script 4 – handles the Y flag. IF EQ Y 1: TR.PULSE 3 Y 0 If Y = 1, we’ll fire a 100 msec trigger on trigger output 3 Then, we’ll set Y back to 0. 5 – Script 5 – generate some random voltage of 1, 2, 3, 4 or 5 volt. CV 1 V RRND 1 5 CV 2 V RRND 1 5 BandCamp: https://cinematiclaboratory.bandcamp....