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In this beginner-friendly tutorial, we create a simple rock (actually 2 different rock/stone variations) asset in Blender, export it as an FBX, and bring it into Unreal Engine 5. This is a perfect introduction to a basic Blender → UE5 workflow for anyone starting with game asset creation. We begin by modeling a low-poly rock in Blender using simple tools and quick shaping techniques. Once the model is ready, we export it as an FBX file and import it directly into Unreal Engine 5. Finally, we apply materials inside UE5 to make the rock look ready for gameplay — and your character can even jump on it afterward! What you’ll learn: How to model a simple game-ready rock in Blender Simple shaping and sculpting techniques How to export your model as an FBX file Importing custom assets into Unreal Engine 5 Applying and adjusting materials in UE5 Using your new asset inside a playable level If you find this tutorial helpful, feel free to like, comment, and subscribe for more Blender and UE5 content! My Links: GUMROAD: https://resogita.gumroad.com/ PATREON: / haikututorials Ko-fi (Donate): https://ko-fi.com/haikututorials SKETCHFAB: https://sketchfab.com/haiku_tutorials 3DOCEAN: https://3docean.net/user/brokoola/por... ArtStation: https://www.artstation.com/brokoola #ue5 #blender #blendertutorial #3dart #createasset #unrealengine