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I mean it! It gave me a paper cut! twitter.com/yuugijoou discord.gg/bKT9pRW --- Hey, guess what? This is it! The last of the tutorials... sort of! For the most part, anyway! I'm sure you've been dreadfully engaged with all the content, but it's not MY fault it's faster just playing games like these than it is to LEARN them. ...I think I'm starting to see why so many people irrationally oppose to learning in the first place. For being the last of the lot, I can't help but feel like all the heavier hurdles are behind us... but I chose them in a seemingly arbitrary order, and this is what happened! Take it up with the past version of myself if you've got a problem! (I have more than a few bones to pick with her myself, come to think of it.) Oleander is actually... probably the most straightforward of all characters, I think. When you get right down to it, anyway. Maybe we should've started here, instead of with the game's rough-and-tumble up-and-coming bovine poster gal. Then again, I won't argue that Arizona isn't the most conceptually straightforward character of the lot, with very down-to-earth and approachable concepts at play... but ultimately, she's not going to be doing you much good at further than mid range, and definitely prefers close combat over anything else... without being as potentially overwhelming to the senses as Tianhuo. If the likes of Street Fighter's Ryu is the bog standard for a fighting game character, Oleander is the one among the whole herd here that has a straight-flying direct projectile, reminiscent of Ryu's Hadoken fireballs, which is itself essentially the simplest form of special move. But then Oleander has absolutely none of the rest of his kit, like the prototypical anti-air special or an attacking approach tool that can be used on land or in the air alike. Actually, nearly everything else about her makes her LESS straightforward than Ryu, so maybe I shouldn't make such accusations so lightly. But she can spam fireballs! What else is there to fighting games besides making people miserable with those and complaining about how miserable they make things when used against you in return?! That's just what fighting games are! No need for any further analysis! For being the smug, self-proclaimed magic expert around here, Oleander doesn't actually have a lot of room for it on her meter... sure, she can generate a stock of it fairly quickly by sneaking a peek inside her trusty, demonic book... uh, companion? ...but that just means you're trading time and initiative to leave yourself open to attack! (I had forgotten you can read to generate special meter once your magic stocks are full, though.) This is kind of an issue, because anything you might want to do with her will require magic... and several of those options will consume ALL magic you have currently stashed away, which means you WILL be reading a lot, whether you like it or not, and that requires a very different acquired skill of sneaking furtive glances beneath Fred's covers. (Such a spicy little page-turner!) In keeping with this game's decision to boil down pretty much all fighting game history and theory into a sextet of diversified quasi-archetypical specimens, Oleander gets the projectiles thing, but not the raw brutish aggression that's reserved for Arizona or Tianhuo... and she only gets the one simple projectile rather than Velvet's veritable suite of hailing misery for opponents. So then what DOES she get, now that we've established that she's not simple, straightforward, or especially aggressive after all? She gets traps. You can frustrate the opponent's natural efforts to close in and make you STOP pelting them with darkness energy by smacking you in the face by putting little obstacles in their way. I feel like this part of the lesson would've been more constructive if we had a demonstration of just how effective they are at sapping opposing super meters, but the concept is sensible and sound enough. More so than shooting blindly at enemies and hoping to stop them from reaching you, traps can be an excellent means of buying time to take a look, it's in a book! ...but they cost magic to use, so you'll just be setting yourself back up to do more reading. (Like a nerd!) You even need magic to teleport! Which is already a bit of a double-edged sword if your opponent gets too wary of your efforts. I sadly often forget about this one entirely, what with the main goal being to pelt any foe still standing with raw energy! I also feel like all this somewhat buries the lead, since that book's NOT just for reading... Oleander can swing it around and let Fred spread some harm directly from within its pages as a hitbox extending far disjointed from Ollie's hurtbox. (I'm having traumatic flashbacks to Fred's hijacking of the tutorial with nerdly details!) As if that wasn't enough, she can call in a huge beam for her special (a staple of the genre) or become a literal Stand User and let Fred REALLY run amok.