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00:00 🤕 Introduction 🤕 01:05 🔘 INNER TPC setups & basic inputs 🔘 01:30 🔘 INNER TPC setups in-depth look at inputs at 50% speed 🔘 02:13 ⭕️ TPC setup from just INSIDE the Red Rings ⭕️ 02:30 ⭕️ TPC setups standing ON the Red Rings ⭕️ 03:05 🔳 OUTER TPC setups (+ an actual useful one lol) 🔳 03:50 💃🏻 TPC out of a dash-OUT precautions, & considerations 💃🏻 04:55 🏃🏻♀️TPC out of a dash-IN (pivoting / reversing) 🏃🏻♀️ 05:05 🔁 Jumping-OUT of a dash-OUT into a TPC, tucking-IN 🔁 05:45 🚫 Pivot-jumping-OUT of a dash-OUT into a TPC, tucking-IN 🚫 06:15 🔄 Jumping-OUT of a dash-IN, tucking-IN (reversing) 🔄 06:40 😵💫 Making sense of these temperamental, finicky inputs 😵💫 07:05 🤔 Rough-estimate on how these inputs work, for my brain that is 🤔 07:35 🪄 Finessing mid-teleport options for safer re-entry 🪄 07:45 📐 Safer recovery from sharp, bad-angles under the stage 📐 08:50 ✴️ ’Popping’ the ledge for sharking & ledge-trumps ✴️ 09:20 ☣️ Safety with ledge-‘popping’ ☣️ 09:40 ♻️ Ledge-stall camping (akin to older gens’ planking) ♻️ 10:20 ❎ Common mistakes when ledge-stalling ❎ 11:05 ✂️ C-Stick jank & ‘gently-held’ inputs shortening air-travel ✂️ 12:15 🍬 Sweet-spotting the Elevator-combo at 0% with C-stick 🍬 12:45 ✨ Closing + being degenerate with Chrom ✨ Introductory-intermediate guide on safer recoveries from bad-angles under the stage, some thoughts & practicalities of teleport cancelling, a (hopefully) simpler-way of visualising complex input-windows, exploring C-stick & ‘softly-held input’ travel-shortening functions, briefly discussing ledge-stall camping & ledge-pop sharking, & a very unnecessary but was fun in labbing 12+ telecancel setups on Final Destination that, while far from useful, has helped me tremendously with understanding the move’s quirks as a whole, and I’d like to think made the move safer in my own gameplay as a result. edit: SO...I did find several other setups since editing the video this month, & possibly more consistent setups for some of these, like standing just-inside the red rings & then directly on them, both of which I classified in this guide as “inconsistent & dangerous”…in a month or two, I’ll start working on a short update since the setups listed here were hastily-labbed just before Xmas & then recorded around the New Year…even though I have more of an optimistic view of some of the recently-labbed ones, it would have required me to rerecord, re-caption, & rethink the entire structure of the guide to a point that I thought would have been a) too much work, & b) unnecessarily-complicating an already-long video, whose structure & pacing I’m both happier with than my previous guide. For cancelling off of soft-platform edges on Battlefield & Battlefield-form stages, my previous telecancel guide-ish is dedicated to exploring & demonstrating those setups & inputs, linked here: • ZELDA EDGE CANCEL / TELECANCEL PRACTICE PA... If you’re new to Teleport-cancelling, ‘telecancelling’, first of all, please check out the OG gold-standard for introducing you to both the mechanics & setups for the basics of teleport-cancelling, as well as a much wider scope of stage-selection & input adjustments needed for those stages since I’m only covering Final Destination setups in the TPC-section early in this video, although the outer-most TPC-setups demonstrated here (especially the last 2) can easily be spaced on any Ω-form stage since they start either a full-dash-IN for one, or a ‘Zelda-dress-hemline’s-width’-IN for the other, neither of which require a stage-specific landmark to cue you thankfully. Here is the link to Nayru’s guide: • Smash Ultimate Zelda Edge Cancel Guide Song: "Dragon Roost Island" from Nintendo's The Legend of Zelda: The Wind Waker Super Smash Bros. Ultimate