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Centipede hit the ColecoVision in 1983, published under Atari’s short‑lived Atarisoft label during the period when Atari was aggressively licensing its arcade catalogue to rival platforms. The port was developed inside Atari by Larry Clague, who not only programmed the game but also handled the graphics and animation. He even embedded a hidden message in the ROM listing his name, the project’s start date (20 April 1983), and completion date (23 August 1983) — a rare glimpse into the human side of early‑’80s console development. The original arcade game, of course, was created in 1981 by Dona Bailey and Ed Logg, a duo whose work defined Atari’s golden‑age output and gave Centipede its distinctive rhythm and personality. On ColecoVision, the game leans into the system’s strengths: colourful sprites, smooth enemy movement, and a fast, twitchy pace that feels surprisingly close to the arcade. The standard Coleco controller works, but the game shines with the Roller Controller, making it one of the few titles on the system where the trackball feels genuinely intended rather than optional. Combined with its faithful enemy behaviour, dense mushroom fields, and brisk difficulty curve, the ColecoVision version stands as one of the most polished Atarisoft conversions — a snapshot of Atari’s 1983 cross‑platform strategy, the people who built it, and the hardware quirks that shaped the final result.