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Build a simple and reusable Global Timer system in Unreal Engine using Blueprints, Actor Components, and Game Mode. In this tutorial, we create a lightweight Global Timer Actor Component that can track game time, days, and time dilation, making it perfect for systems like day/night cycles, crafting timers, respawns, survival mechanics, and save/load systems. Sign Up: / blueprintbyte We’ll walk through creating an Actor Component (AC_GlobalTimer), attaching it to a Game Mode, and implementing replicated variables with RepNotify so the system is multiplayer-ready. You’ll also see how to dispatch events when time updates, pause/resume the timer, load saved time values, and expose the timer through a Blueprint Interface (BPI) so other systems can query the current global time. This approach keeps your time management centralized, modular, and easy to reuse across projects. Just drop the component into your Game Mode, set a few variables, and your global timer is ready to go. In this video you’ll learn: How to create a Global Timer Actor Component in Unreal Engine Setting up Set Timer by Event for a scalable timer system Managing global time, day tracking, and time dilation Using RepNotify variables for multiplayer-ready time updates Dispatching events for time and day changes Pausing, resuming, and loading a global timer Creating a Blueprint Interface to access global time from anywhere Structuring a modular timer system you can reuse in any project This global timer will also be used in the upcoming crafting system tutorial, where we'll connect it to gameplay systems that rely on time progression. If you've ever needed a centralized game timer in Unreal Engine, this setup is simple, flexible, and easy to expand.