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Death is usually the end. In Berserk and Dark Souls, it is a sentence. This video explores how Berserk treats death not as failure or closure, but as a revelation — the moment the world makes it clear that you were never meant to survive it. Through the life of Guts, we examine how suffering becomes the cost of learning, how survival turns into condemnation, and why continuing forward is not rewarded, only permitted. Using Dark Souls as a lens rather than a source, this essay looks at how both worlds understand persistence as rebellion, and why strength is never enough in universes built to erase you. Guts does not fight because victory is promised. He fights because stopping would mean erasure. Survival is not a reward. It is a sentence. Music by XXXDOLM from Pixabay Music by Robert S from Pixabay Music by Vlad Bakutov from Pixabay