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Hey all! Big thanks to everyone using Campaign Codex for their suggestions and feedback! I've got an exciting new widget in this latest version, along with a bunch of other little fixes and tweaks. The new widget is the Map Note Widget, which enables notes to be embedded in a journal and dragged into a scene as map notes with their own unique map key, title, and content. Each Map Note can be set to be player visible or not, so if you've given players access to a sheet, you can determine what notes they can or can't see. You can click the map note to open it as a pop-up, then go to the parent journal from there. There's also a setting to enable a hover mode, where you can hover over the map note to get a preview pop-up. These notes are a great way to add additional information to a sheet or key off a map. Other tweaks, improvements and fixes Nested region depth fix WFRP4e currency fix GURPs style fix Tag sheet fixes Fixed some region linking logic and broken link checking Sending or purchasing will add to the quantity if the item is on the sheet already Installing Install for v13 directly from within Foundry https://foundryvtt.com/packages/campa... Documentation site: https://campaigncodex.wgtngm.com/ Join our Discord to see the work in progress and discover upcoming features. / discord Support the project on Patreon, or see what else I have on the go: / wgtngm Campaign Codex extends the Foundry journaling system by providing bespoke journal sheet types, relationship linking, and organisational tools. The objective of Campaign Codex is to ensure that any campaign information, from short one-shots to expansive continent-spanning campaigns, can be accessed easily and efficiently. https://bsky.app/profile/wgtngm.bsky.... https://www.wgtngm.com/campaign-codex https://ko-fi.com/wgtngm 00:00 – Map Notes 02:50 – Other updates -- Map Art: Forgotten Adventures