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► Walkthrough: Mass Effect 3 ► Playlist: http://bit.ly/2Zxdk3l ................................................................................. Mass Effect 3 The Assault on Afterlife Support Columns You and Aria split off to take out the bombs before they destroy support columns granting access to Afterlife. A work bench is to your left when you regain control, with a Sniper Rifle Thermal Scope opposite it. A med kit is located next to the stairs. Storm the catwalks, which are defended by Rampart Mechs, Centurions, and Nemeses, buttressed by two Shield Pylons. After you defeat them, the bridge across explodes. Head into the control room, extend the dam then head across. Go to your left to pick up a datapad (1500 credits), then head down the ladder to get the coordinates for Aria's couch (1800 credits) and get a comment from Aria. If you completed all the other side missions, you'll be rewarded with the Meticulous Achievement/Trophy. Head back up and continue through the open doorway, grabbing the medical station on your left before bypassing the door. Take out four Guardians. Open the green door and examine equipment (1500 credits), then bypass the other door to continue. Slide down a ramp, deactivate the spinning fan, then jump the gap to stop the Combat Engineer and Troopers messing with the support columns. There's a med kit on each of the four platforms (two raised, two with giant fans) that line the walls around the perimeter of the room. Use the access panel controls and all four bombs go live just as Cerberus forces drop in. You have five minutes to disable the bombs. There's plenty of cover in the rigged support structures, simply pop out and shoot anybody who goes near you. It's also fairly easy to get the enemies to train out behind you as you run quickly to each successive bomb, and of course if you're an Infiltrator this whole section will be a piece of cake. After the bombs are taken care of, clear out the remaining Cerberus forces. Talk to Aria, and she'll take out the remaining fan in the room. Jump the gap, bypass the door, and head up the ladder. A Shotgun High-Velocity Barrel is on the floor behind the next ladder. A bunch of Cerberus get tossed out of the high windows, head left to pick up a med kit and some equipment (1500 credits), then go up the ladder to witness a trio of Cerberus Troopers getting massacred by an Adjutant, with one getting bashed on a window. Head through the next door and follow the catwalks around. A door on the way provides access to a locker (1500 credits). Continue along the catwalks and down the ramp. Examine the video log for more information on how Cerberus created the Adjutants. Head to the right of the video log to pick up a datapad (1500 credits). Continue through the door. A datapad pertaining to the escaped test Adjutants is on your right just before the next door. The doors only open one at a time, so wait for Aria to unlock the next door and proceed. The Gozu District Open the door to Gozu district to witness a grenade take out a civilian and knock you back, regardless of your distance from the door. There are a few Assault Troopers and a Nemesis here. As soon as you enter the doorway an Atlas will drop and start circling to your right. It is recommended that you start this fight from the doorway as this gives you the opportunity to deal with the initial enemies before the Atlas descends. If your weapon has a cover-penetrating mod, you can even remain inside the small room and shoot straight through the windows. Note that you will be unable to return to the room once you leave. The positioning of the troops and the persistence of the Atlas can make this fight ugly, but the terrain can be used to your advantage. There's cover just ahead of you as you enter the room, and then you can slide left and around the corner as the Atlas tries to flank you. From there, you can retreat to an even more secure position behind you, and from there you can even climb up the ladder to pick off the enemies from a distance and protect yourself from the Atlas. There's a med kit at the bottom of the ladder on the left side of the room from the entrance and a second one on the other (right) side. After clearing them out, head up one of the ladders to open a door for some equipment (1500 credits). Bypass the door on the ground floor and head up a ladder to enter the slums. Aria will mention Mordin; depending on how your campaign has played out so far, Shepard may provide her with an update. ................................................................................. How I ran this game in 21:9 - 3440x1440 - 60 FPS: Use Flawless Widescreen! ................................................................................. Experience ultrawidescreen gaming without an annonying voice in the background. (No Commentary) Walkthrough in 21:9 - Ultrawide - 3440x1440 - 60 FPS Always with the best graphic option - Ultra. Upload everyday #UltrawideGC