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UPDATED SEASON 2 GUIDE HERE: • Axl Low Comprehensive Season 2 Guide! New ... A way more improved and optimal One Vision combo and applications guide is out here! : • Guilty Gear Strive - Axl Low One Vision Co... ALSO TO RECTIFY A COMMENT IN THE VIDEO: Character-specific weights DO EXIST but is way more subtle. You will notice combos being less lenient/harder on Potemkin than Ky or Millia. Really tight link combos are impossible on Potemkin but these are very edge case scenarios. There are some assumed knowledge in this video, like normals into Snail midscreen. For people asking about TKBomber (or instant air DP), I'm a Pad user so I try to input 923, but what really happens is I hold up-forward on my thumb, then roll to 2 and then 3 when I think the character will jump. I think I've covered most of the important big damage combos in this guide. I didn't bother with some of the not-so-great ones like Midscreen RCing for an additional cS TKBomber. However you typically do want to RC if will bring them to the corner for a TKBomber into wallbreak. 6 Advanced Tips and Tricks video below!: • Guilty Gear Strive - 6 Tips and Tricks for... Timestamps Below: 0:00 A note about comparing Damage in Training Mode 1:15 Max Damage Meterless Corner Starter (cS) 1:43 Grounded RC Corner Confirm 2:06 2S RC Corner Confirm 2:42 2S Meterless Corner Confirm 3:06 2S Counterhit Corner Confirm 3:27 Mantis (close ver) Corner Confirm 3:45 Mantis (far ver) Corner swap RC Confirm 4:07 Counterhit Confirms 4:10 2D Counterhit 4:36 6HS Counterhit 4:51 2HS Counterhit 4:57 fS Counterhit 5:01 2S Counterhit 5:16 6K Counterhit 5:29 One Vision Yes there is a big emphasis on 2S because getting damage off Axl's antiairs is so prominent to his gameplan. I failed to mention more explicitly in the 2S RC Corner section that the same combo works even if the opponent starts a bit further off Midscreen! Dustloop Wiki is bestest, find out info for your character here: https://www.dustloop.com/wiki/index.p...