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Gameplay of the boss/CPU version of M. Bison/Super Bison in Incredible Technlogies' Street Fighter: The Movie. Bison's moves: http://streetfighter.wikia.com/wiki/L...) About Super Bison: http://streetfighter.wikia.com/wiki/S... This game, if I wasn't already covering it, was a request from the user The Commentator. Street Fighter: The Movie is a real curiosity of a game, but now with the context of Incredible Technologies' other titles behind us we can begin to understand it a bit better. A film version of Street Fighter was released in late 1994, to attempt to capitalise on the popularity of the game in the west. It took some liberties with the plot of the game, such as having Guile, played by Jean-Claude Van Damme, be the main character. Most of all, the highlight of the film itself was the late, great Raul Julia as M. Bison, in his final cinematic role. Julia unfortunately passed away due to a series of medical complications in October of 1994. He was in fact suffering from stomach cancer during the filming of the movie itself, and so the fact that he was still able to put on such a great performance is remarkable. As a result, capture footage for this game was done by his stunt double, Darko Tuscan, and I think he did the best job he could. Street Fighter the film was a critical and mostly commercial failure. It's difficult to know who decided to greenlight a game based on the film itself, although I suspect it was Capcom's attempt to further solidify Street Fighter's popularity in the west by making a game it suspected could stand up to Mortal Kombat. And so who did they hand over development to? A studio which was obsessed with creating Mortal Kombat killers. This helps to explain a lot of aspects to the game, from its digitised graphics, to its hidden palette swap bosses, to characters unique to this game such as Blade and Sawada, and even having Guile being the main character of the game. As I mentioned in my Mortal Kombat boss videos some months back, MK was originally supposed to be a Jean-Claude Van Damme fighting game, and all these aspects were effectively a way for I.T. (attempting) to shove it in the faces of Midway, that they were able to use Van Damme when Midway weren't. Of course, all this doesn't mean much if the game isn't very good. I used to wonder why this game was so flawed, but after The Commentator helped me to realise who the developers of the game were, it all began to make sense. This game isn't bad by any stretch of the imagination, but it is flawed. Something about the combat is just competent enough to be playable, but never quite competent enough to be fully enjoyable. The graphics look pretty decent for a digitised fighter, and secrets such as hidden bosses and hidden music tracks are always welcome in these kinds of games. Despite this, the actual fighting itself is relatively awkward, with hit detection feeling rather off (moves often collide with one another, reminiscent of a 3D fighter such as Virtua Fighter) and in terms of jumping the characters seem far too heavy, often landing before they're able to execute a mid-air move correctly. This is particularly troublesome as the AI of the game is brutal, and has no qualms about beating your ass down with anti-air counters and projectile spam if and when it feels like this. These flaws keep the game from being truly enjoyable, which is a shame, but there definitely is something somewhat decent here. If I.T. had continued to make fighting games I suspect they would have eventually hit their stride, but alas this was their last fighting game. Super Bison himself is fought in the hidden tag-team mode of the game as the final boss, technically making him something of a hidden boss,. His main characteristics are his black costume and an air-slide move which is exclusive to him, not to mention extremely useful. His attacks are quicker, often dealing more hits and more damage (in particular his psycho crusher), his moves seem to take less time to charge up (and he does still have to charge his special moves, unlike some sources might say), and, most curiously of all, he is able to do all of his special moves in the air. This, I might add, actually includes head press, which means he can effectively double jump. With the exception of his air Psycho Crusher, which is a decent anti-air move, the rest of these aren't too useful. Still, he's a pretty intriguing character, and I'm glad he's so easy to hack. ---------------------- Character values for this game: So, curiously enough, Super Bison actually has his own character slot. I suspect this is probably down to I.T. not having programming knowledge of flags, but regardless it's extremely appreciated, as it saves me the trouble of having to hunt for the boss flag. Here are some character values to help with hacking Super Bison: 00 Ryu 01 Vega 02 Guile 03 Sagat 04 Ken 17 Super Bison.