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EOV was a long wait, I am predictably excited it is here at last (sorry Bravely Second). I was entirely torn on my class of choice for my blind playthrough, even resetting several times through indecision. In the end I had to stay true to my heart, and my heart said punch things. The skills are different than my typical draw, but Pugilist has a healthy amount of skill options to tailor to the fights at hand. This was attractive, whereas some classes have rather streamlined investments (Fencer particularly). With minor hesitance, the generic portrait was too cute to pass up. I colored her in the spirit of my favorite redhead EOIII Monk Bare. May she bless this run. Amalgolem - Explode - Fire, splits into Golem Body and Color Golems. Requires all body parts. Stomp - Bash, requires Golem Leg. Stomp Crush - Bash+Splash, requires Golem Leg. Ice Strike - Ice/Bash, requires Golem Arm. Flame Strike - Fire/Bash, requires Golem Arm. Daunting Breath - Reduces Phys/Elem Defense, 3 Turns. Stone Breath - Petrify, requires Golem Head. Golem Body - Command Ally - Fuse with Color Golem. Summon Ally - Summon Golem from Labyrinth totem. Panic - Skip Turn. {Color} Golem - Fuse - Fuse with Golem Body. Doze - Skip Turn. Amalgolem is comprised of Golem Body and three Color Golems which serve as its Arms, Legs, and Head when fused. Each part is targetable when fused, but the composed Amalgolem acts as a single entity. Up to 5 Color Golems can participate in battle at once. Golem Body will summon additional Color Golems with Summon Ally as others fall. It is possible to block 4 of the 6 spawn points to stem the tide of reinforcements, but the result is unnecessary for Bare's purposes. Reinforcements are likely exhaustible Amalgolem has two phases and follows a mildly loose but predictable pattern. Whole, it will use Explode to separate into parts. Golem Body has no direct attacks, so will Panic or manipulate reinforcements. Command Ally is seemingly redundant, as it causes a Color Golem to Fuse with it. However, one Color Golem will use Fuse independently on any turn Amalgolem is not whole. Amalgolem will use an attack with the body part it Fused on the prior turn, Explode taking priority if whole. Occasionally, Amalgolem will Panic and delay his action or Command Ally partially constructed to no effect. This is either entirely random or dependent on other factors such as prior turn results, Color Golems Dozing, etc. Above 50%, Amalgolem will reconstruct in the order of Leg, Arm, then Head. Below 50% it will reconstruct in random order, allowing the Head moves into rotation where Explode would always take priority in the first Phase. Golem Body is immune to Binds/Ailments, but Color Golems are susceptible and will transfer their Status to Amalgolem when fused. When Golem Body is destroyed, any Color Golems on field will despawn. Cleaning up the participating Golems will end the battle. As such, focusing on Golem Body is the viable option above testing the limits of Summon Ally. Every non-elemental attack is Bash, so Bash Talisman is essential for mitigation against a whopping 6 targets. Stat boosting Passives are otherwise helpful for bulk. Blood Wrath is inconsistent, but an action-free source of damage triggered often enough toward Golem Body to make a difference in such a battle of little real estate for attacks. Any Lv. 4 Bind Skill is inexpensive enough to sustain the battle otherwise, and spares usage of the single Amrita and Hamao accessible at this point. The difference between Lv. 4 and Lv. 9 minus Phys ATK Up and Brawl Mastery is minimal (~10 Damage), and also does not contribute to Blood Wrath damage. At 1.7x TP cost, the choice was apparent.