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The boutchannel presents: The Mask ㅡ Stanley's Apartment Stanley Ipkiss’s Stanley’s Apartment stage in The Mask (SNES) opens like the first page of the game’s memoirs, establishing the gentle contrast between the meek bank clerk and the anarchic persona that the green mask will unleash. The environment is a labyrinth of domestic clutter and hidden shafts that reward curiosity, and the stage’s design tells a short, memorable story of transformation: ordinary rooms become cartoonish battlegrounds where everyday objects mutate into hazards and tools. As you move through the apartment, the sequence of doors, broken floors, windows and shafts reads like a cinematic progression from vulnerability to audacity, mirroring Stanley’s psychological shift from timidity to the Mask’s brazen showmanship. The stage’s enemy cast reinforces that narrative through personality-driven encounters rather than generic wave fights, introducing a parade of eccentric antagonists who reflect the city’s sleazy and manic energy. Minor foes such as the bedbound attacker, the bowling-ball assailant and the flying cat function as theatrical foils—each encounter reads like a sight gag lifted from the film’s script, designed to provoke a reaction rather than just drain health. This tidy resolution reinforces the stage’s memoir-like structure: an establishing domestic chapter closed with an absurd, cathartic encounter. Seen as the game’s opening memoir chapter, Stanley’s Apartment accomplishes its mission: it seduces the player into the Mask’s world through consistently playful encounters and a clear narrative rhythm. Narratively, the fight that awaits you next is efficient. The house’s boss is not a sprawling final test but a tightly written comic beat that underscores the landlord’s personality and the Mask’s capacity for physical slapstick. From a story perspective, defeating Mrs. Peenman reads like a comic victory that reclaims domestic space, turning her disciplinary presence into a punchline that restores narrative momentum toward the next district. Ipkiss is in debt with the rentㅡthe boss confrontation with Mrs. Peenman works as the stage’s denouement by returning the player to close, character-driven conflict after a sequence of environmental puzzles. Her shotgun-based offense establishes a rhythm: short, dangerous windows of approach followed by forced retreat and a test of timing when using the hammer or rapid melee. Mrs. Peenman, the landlord, arrives as the boss with behavior and attacks that are cartoonishly recognizable—her shotgun volleys and stubborn presence ground the stage’s climax in a single, memorable conflict. The memoirs of this opening chapter are composed of small, perfectly staged jokes that add up to a satisfying introduction to both story and gameplay. This formal account honors Edge City’s late-night glitz, tips its hat to the film’s performers and frames the apartment stage as a compact but emotionally resonant opening act. Thank you for joining us through The Mask — Stanley's Apartment. It’s an energetic, short chapter that sets the stage for the rest of the game in the best possible, hilarious way. 🎮 Full Playlist → • The Mask (SNES Gameplay, stg.1) ㅡ Stanley'... 🎁 Bonus Video → • Donkey Kong Country 3: Dixie Kong's Double... 🥇 Free Ultimate PDF Guide → https://bit.ly/msk1995 🤳 Instagram → @boutchannel 📲 TikTok → @boutchannel Release: October 26, 1995 Platforms: Super Nintendo Entertainment System, Super Famicom Developer: Black Pearl Software Publishers: Black Pearl Software, Virgin Interactive Entertainment, THQ Inc. Executive Producer: Steve Ryno Producers: Jon Osborn, Greg Gibson Designers: Matthew Harmon, Todd Tomlinson, Dan Burke Programmer: Matthew C. Harmon Game Designs: Matthew C. Harmon, Todd Tomlinson, Dan Burke, Steve Burke, Shaun Tsai, Eric Elliot, Luke Anderson Composer: Phil Crescenzo Rating: Kids to Adults (ESRB) Game Mode: Single Player Genres: Action, Side Scrolling, 2D Action Platformer Super Nintendo Entertainment System, Super Famicom A reviewer for Next Generation was most enthusiastic about the fluid, cartoonish animation and the secret ways of using the backgrounds to move around the level. He was more forgiving of the level design than EGM, commenting that "while the level mazes are, at times, too convoluted for their own good, they're certainly inventive." He gave it three out of five stars, concluding that "The title could have used some difficulty tweaking and it lacks any sort of save or continue feature—but overall it's a solid, enjoyable surprise." Note: Please do not re-upload our videos without prior and full authorization directly from this channel. The only email we use is entered in ‘about, channel details’. Contact us and let's discuss the matter; otherwise we will remove all replicas spread on the YouTube platform. Thank you for your understanding. #themask #gameplay #gaming @theboutchannel