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Time for the Brilliant DIamond playthrough, which feels very much like a remake of Diamond and Pearl without the bells and whistles of Platinum. As always I won't be using items in battle, and will resort to the Set battle style. Follow the story along until you have to pick a starter to defend yourself with. Because I have Platinum recorded, and there I used Chimchar, I opted for Turtwig. Chimchar is probably my recommended choice all round, but Piplup is solid too. Turtwig is decent enough once he's fully evolved, I guess, and actually did better in a few key fights than I thought. After you beat the Starly there will be some scenes and you end up with the Running Shoes from your mum. Head to the lab to receive the Pokédex and then back to your mum to receive a Guidebook and a Parcel for your rival's mum for him. Head to Sandgem and stock up on supplies, you have a decent amount of money so a stack of Pokéballs and a few of each healing item is feasible. Head out N for the Catching tutorial which explains most things. It's worth noting a couple of changes in modern Pokémon games on the Switch. You gain experience for catching Pokémon, XP. Share is on by default so grinding is quicker (every non used Pokémon gains a decent base experience, with used Pokémon sharing a pool of additional experience), and HMs have generally been done away with, so you won't need HM Slaves. Although in this version you do obtain HMs and some are worth using in battle, but you don't need them taught to use them. Shinx and Starly are two good nearby additions, Starly less so if you have Chimchar. Shinx will help catch other Pokemon with Thunder Wave and provide decent coverage with Electric moves and Dark and support with Intimidate. Head to Jubilife and give your rival the Parcel. Fight the two trainers in the school for a Work Up TM if you like, a decent enough TM for a mixed attacker or one without damage boosting moves otherwise. Find the Clowns and answer the obvious questions for the Pokétch. The large apartments like building has a Quick Claw, which suits Turtwig nicely. Head out the East exit and find your rival, for your first battle with him, which should be easy enough if you made some additions to your team. His starter wont even have a STAB move, so isn't too much of a threat, despite being level 9. On route 203, I would recommend searching for Abra. Had this been Platinum, I would have access to Ralts soon, but in Diamond and Pearl (and by extension this) it's a post game Pokemon and I forget that a bit later. Kadabra is great for this game thanks to its high special attack and decent coverage options, even moreso if you can trade to evolve it, but it still helped me a lot (that Twister Spoon helped too). Thanks to the XP share system you don't need to be using Abra and switching it out until it evolves. Fight the trainers and get the items on Route 203. You don't really need to fight wild Pokémon unless you're searching for something specifically. Trainers should give you most of, if not all the experience you need. Enter Oreburgh Gate to be given multiple copies of the Rock Smash TM, which as the game explains doesn't need to be taught to be used outside battle. Fight your way through the Gate to arrive in Oreburgh City and head to the Poké Centre to heal up and Poké Mart to stock up. I nab a few Net Balls, because I know I want Magikarp. Here's a split recommendation if you picked Chimchar. Either evolve it before the Gym battle (which would be pretty overlevelled) or head N to Route 207 and nab a Machop before you head into the mines. Make your way to Oreburgh Mine and fight the trainers inside. A Zubat might be a nice addition if you picked Turtwig or Piplup as a starter and didn't want to use Starly for whatever reason. You meet the Gym Leader smashing rocks and can then find an Escape Rope to leave quicker. Heal up and head to Oreburgh Gym. Should be easy if you have Piplup or Turtwig close to evolving. You can skip the trainers, but they're quick enough experience. This is very much a souped up version of Pewter Gym and Rustboro Gym. Roark's Geodude is easy enough to one shot, Onix won't be because of Sturdy (but won't do much else). His Cranidos is the main threat 125 base attack is ridiculous for this point of the game. I opted to use Withdraw and Growth against Geodude solely for this. Thankfully Turtwig is tanky enough and didn't get Flinched by headbutt. The Coal Badge and Stealth Rock TM is your reward. Stealth Rock can be useful for breaking Sturdy or dealing nice chip damage to teams weak against Rock (see much later). That wraps this part up nicely. 0:00 - Introduction 6:25 - Starter Selection 19:20 - The Catching Tutorial 33:30 - Arrival in Jubilife City 37:30 - Clown 1 37:42 - Clown 2 37:55 - Clown 3 40:00 - Rival Battle 1 43:50 - Searching for Abra 56:50 - Oreburgh Gate 1:02:44 - Oreburgh Mine 1:08:15 - Oreburgh Gym 1:10:31 - Gym Leader Roark Battle