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🎙️ Episode Summary: This week’s update is a no-holds-barred breakdown of Pandemic mode’s evolution, centered around the rebuild of Treasure Island and a total systems overhaul. Robert walks through the new layered rollout strategy for map expansion, beginning with a playable slice of Treasure Island set to launch around Halloween. With Unreal Engine 5’s precision fixes, the team can finally realize their original vision for a scalable, destructible, and immersive RTS battlefield. Level design gets serious upgrades, including foliage placement, bridge logic, and terrain verticality—while the devs debate whether to support multi-tiered underpasses for gameplay. On the AI side, huge strides are made in how infected evaluate targets, spread, and adapt to player fortifications. Pathfinding gets tighter, blowup enemies are rebalanced, and new debug systems give devs visibility into AI logic mid-match. Operators get more integration with RTS elements—riding helicopters, building structures, and coordinating in full co-op squads. Helicopter physics and weapon balance receive a full pass, alongside early work on ground vehicle deployment starting with the Ajax. Meanwhile, discussions begin on evolving infected variants and bringing dynamic civilian factions back with better AI direction systems. Chelsea’s overhaul is still coming. Juggernaut and Builder units continue to be tested. And yes, feedback from Discord and Steam is actively shaping next steps. 🔥 Highlights: Treasure Island rebuild set for Halloween rollout with layered map expansion Fully revamped AI threat logic, pathfinding, and zone targeting Debate over under-bridge traversal and visibility in RTS gameplay Helicopter balancing complete: physics, flight feel, and weapon tuning Operators now ride, build, and interact deeply with RTS mechanics Juggernaut and Builder infected updated with smarter behaviors Upcoming work on vehicle AI, bridge destruction, and custom doctrines New debug tools help devs analyze AI decisions during play Feedback-driven dev cycle with live balance adjustments Community Q&A covers everything from faction AI to turtling tactics 🛠️ Patch Preview: Expect nerfs to blowup units, tweaks to helicopter refueling, and tighter threat evaluation logic. The Ajax vehicle rollout begins soon, and feedback is requested for bridge logic, underpass use, and unit camera control. It's shaping up fast—get ready to test hard and break things. 🕹️ BUY HERE: https://store.steampowered.com/app/97... 📜Roadmap Info https://cepheusprotocol.notion.site/C... 💰 DONATE: https://www.paypal.com/donate/?hosted... 😉 PATREON: / halcyonwinds 👕 MERCH: https://merch.cepheusprotocol.com/ 🙌 Discord | / discord 🚓 Twitter | / cepheusprotocol #devlog #rts #zombiesurvival #stategy #unrealengine #unrealengine5 #indiedev #indiegame #cepheusprotocol #strategygames #pcgames