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In this episode we enable what are called runtime virtual textures to enable static mesh blending in with the landscape. By the end of this episode you'll know how to set this up for every single mesh that you bring into your game from ANY source! 00:00 Intro 00:36 Today's Goals and Key Concepts 02:54 Bringing in and organizing 3D assets from Quixel Bridge 04:19 When to use Nanite vs. high level quality 05:38 Defining the problem – How to Integrate Static Meshes with the Landscape 06:09 Enabling virtual textures in UE5 06:35 Overview of how meshes will get blended with the landscape 07:36 Creating Runtime Virtual Textures 09:46 Creating Runtime Virtual Texture Volumes 11:22 Updating landscape material to communicate to virtual texture 13:14 Assigning our virtual textures to the landscape actor in the level 14:05 Updating static mesh parent material to receive virtual textures from landscape 20:35 Fixing the landscape brightness Fresnel issue 22:17 Fixing virtual texture stretching 24:29 Creating a landscape virtual texture function 26:00 Assigning our landscape virtual texture function to parent material 27:45 Testing and adjusting child material parameters as needed 30:15 Setting up collision for static mesh actors 32:12 Conclusion New episode released every Saturday morning! Link to spreadsheet of all meshes and materials used so far in this series (as of episode 8): https://docs.google.com/spreadsheets/... Direct References Overview of Runtime Virtual Textures begins at the 13 minute mark here: • Building natural environments in Unreal En... Unreal Sensai's Runtime Virtual Texturing (RVT) Tutorial: • How to Blend Objects with Your Landscape -... General References Quixel Bridge: https://quixel.com/bridge (comes automatically with UE5) Megascans: https://quixel.com/megascans What's the relationship between Quixel Bridge and Megascans? Bridge is basically the tool for bringing it into UE5, Megascans is the library. Official documentation on materials: https://docs.unrealengine.com/4.27/en... Fresnel (not directly relevant but interesting if you're curious): https://docs.unrealengine.com/4.27/en... Collision Overview (haven't yet covered this in detail) https://docs.unrealengine.com/4.27/en... Adding Collision to a Static Mesh: Simplest Collision: https://docs.unrealengine.com/4.27/en... Moderate Detail Collision: https://docs.unrealengine.com/4.27/en... High detail Collision: https://docs.unrealengine.com/4.27/en... And then the highest detail collision is using the mesh itself: https://docs.unrealengine.com/4.27/en... Music used this episode: The Island – tubebackr Over You – Atch New Dawn – Vendredi Blossom – SOMM The Valley – tubebackr Found You – Atch Electric Dreams – Scott Buckley Secret to Happiness – JayJen Time Out – Atch Mss You – Sarah Jansen