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Here, I've taken an (NTSC) Ocarina of Time hack (Petrie's Challenge) and converted it to PAL using PALadin, then compared it to both the original NTSC version of the hack, and to vanilla PAL Ocarina of Time. Why this conversion test? Well, I'm used to playing the Zelda games at the slower PAL speed. It feels weird when I play Zelda hacks based on the US version, as they play more quickly than I'm used to - the change in speed is distracting. My hope is to be able to convert Ocarina of Times hacks (and maybe hacks of other games too) to play at the slower PAL speeds I'm more used to, with hopefully minimal drawbacks. The main purpose of this video is to compare the sound, specifically the synchronization of the music in the Hyrule field opening scene. It seems to be a more or less perfect match, in that respect, to the PAL original, which is awesome! You can find more info about PALadin here: http://micro-64.com/database/howtos-p...