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In this video, we present two specific design and evaluation approaches that can be used in addition to the overall principles applied in Augmented Reality. First, we describe the participatory design methodology for wearable computing developed in the WEKIT project http://wekit.eu/d5-8-wekit-wearable-d.... The methodology utilizes feature cards that can be used to run design workshops with end-users. The cards can be combined with using a mannequin where the users can put different garment components where they best fit. Second, we described an approach introduced by Tomberg & Kotsjuba (2019) https://link.springer.com/chapter/10..... There you can find the design principles for universal design and an evaluation tool for wearable computing. The video is a part of the open online course Advanced Augmented Reality developed by Code Reality and available at https://codereality.net/learn/. Instructor: Fridolin Wild. This project has received funding from the European Union’s Erasmus Plus programme, grant agreement 2017-1-NO01-KA203-034192.