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We create ourselves a simple and easy endless runner for mobile devices in Unity 3D, which we will later on release for Android and iOS. And we will do it in a quick and easy fashion. Follow me step-by-step through the process in this Unity indie devlog series. Subscribe to stay updated and also feel free to ask me any question in the comments! In todays tutorial or guide I implement a simple and easy save and load system using binary data serialization. In our case this is relatively easy, since we don't have that big or complex amounts of data to store. But you can use the same concepts for bigger projects as well. I will guide your through the implementation of our Unity save and load system step by step, so grab a coffee and follow through, if you want to see how its done. Please consider subscribing and follow me though step by step in this devlog while I create an endless runner in Unity. Used assets: https://assetstore.unity.com/packages... https://assetstore.unity.com/packages... https://assetstore.unity.com/packages... https://assetstore.unity.com/packages...