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█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█▀█ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ [Synopsis] In this video, I play arcade air battles tier 13.3 on the Volcano Valley map. In this map, I am going up against the ITRA team, these guys are good. I managed to slam a few with my ARH missiles in a duel, and our team won. This usually doesn't happen against ITRA. ITRA team members like to fly at high altitude to get long range shots. This is why you have to use TWS radar mode and aim your antenna at a high angle. This way, you can spot these people, and launch some ARH missiles and put pressure on them. Air is thinner at higher altitudes, so your maneuverability is negatively impacted. You cannot fly turn the throttle up at 100% and dive at a steep angle, because flying too fast at lower altitudes can damage your air frame. When enemies are a higher altitude, I launch one ARH missile at a time. This makes them waste chaffs, and lose energy defending against my missiles. When they run out of chaffs and speed, the next missile turn them into a fireball. The best way to employing chaffs is by notching at about 5 km to 10 km. Notching at 90° and using chaffs at 5 km to 10 km can break a radar lock. If you get to 3 to 4 km, IR and IRCCM missiles can be used. A simple notching maneuver will not work against them. IR missiles can be defeated with flares; however, IRCCM missiles are mush more difficult to dodge, because they have flare resistance. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█▄█