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Been following development on this version of Garfield since it's been catching my attention and such. Really nice stuff here. I've personally moved away from pure MvC based characters but there's a reason why the style is used a ton. It's a very well known form of a fighting game style and it just makes sense. I keep forgetting that this is techincally a beta, he feels rather complete for me. Some notes I'll make: Spritework is VERY well done. This is easily Wlanmania's best spritework yet, it's well animated and stays on model really well. It's insane how long for Garfield it was using either sprites from either "The Search for Pookie" or "Caught in the Act". I can tell some sprites were inspired by the former lol. Moveset in this character is very well in character for Garfield. I love the unique ideas and ways to make him feel different. His variety in his moveset is really nice too. He feels pretty balanced, which is pretty important Ikemen Go Ready, has the moveset.dat file made up for it which is a nice bonus :) Chili con Flame pushes the opponent back, which is fine, but it has the issue of making the hyper fail to fully complete itself. Both hypers feel lackluster and feel like they lack impact for how powerful they are. ~ It might be worth changing the Hackin' Hairball to a helper thing opposed to the projectile command, but right now it seems like it's fine and doesn't cause any infinites. (hotdoghotdoghotdoghotdog) I decided to just play as him going up against my old version of Odie. Seeing this new version of Garfield makes me wanna go back and redo both Jon and Odie in my new character style I've been doing with the spritework and such. That being said, it was well worth the two years of work. Great job! --------------------------- Follow me elsewhere Deviantart: https://www.deviantart.com/zobbes Twitter: / zobbes1