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The Wood Elves have seen some major changes in the Old World 1.5.1 update — and this patch completely shifts how the Asrai play on the tabletop. In this video we break down all the important updates, from Eternal Guard vs Wildwood Rangers and which infantry now deserve a spot in your army, to the poison arrow nerf and which ammunition types are actually worth running in the new meta. We’ll also cover: Glade Riders as flexible objective grabbers and harassment units Why Wardancers might finally be back in competitive play How to mix arrow types for maximum efficiency Forest Dragon vs Great Stag — which monster mount is worth your points? The latest Glade Lord builds for competitive lists Wild Riders as shock cavalry in the new environment Cheap Beast Packs at just 19 points for move-blocking and disruption The Lore of the Wilds and how it fits into current Wood Elf strategies Whether you’re looking to optimize your competitive lists or just want to know how to adapt your existing army, this video will give you the tools you need to keep your Wood Elves sharp in 1.5.1. The loss of poison arrow dominance hurts, but Wood Elves gain flexibility and depth in return — making the army more interesting than ever to pilot. 🌲⚔️ What’s your take on the patch? Are you leaning into Wardancers and Wild Riders, or doubling down on Eternal Guard and monster lords? Drop your thoughts in the comments! 💬 Join the community discussion on Discord: / discord