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Now this one is 10aa and is an actual run. All of these skips are pretty tight. Doing it RTA would be extreme. I mean if you really go on beating this map then you are already something. I cannot get over the first few jumps. I had to scrape this one three times because the patched tools desync previous works. It works now and it just makes TASing with bhop cap much easier. Before, I had to manually slow down on ground to imitate the already implemented feature called "lgagst". When lgagst wasn't working, it takes lots of times to TAS because you have to manually adjust every single jump to get desirable speed. With lgagst working, there still needs to see if the speed is good enough. However, this is a bhop map, it matters more how many jumps are skipped rather than just speed. After some patching, which is also just a copy paste job of an already out there solution, it works and it gets the working fast. Despite that, I can do a bit further with patching the prediction to work correctly with the game. I have some ideas in my on what to do; but, the problem is I have never written a line of code in my entire life so it takes time. Settings: sv_cheats 1 (for health), delete motd, non vgui selection menu Made with a fork of BunnymodXT: https://github.com/khanghugo/Bunnymod... Script: https://pastebin.com/yvHCLR3B