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Let's dive into the world of attractors again! In this video, we will use the newest Geometry Nodes techniques of Blender 4.1 to optimize how we visualize math equations in 3D. In an earlier video, we used the popular Simulation Zone to calculate the values differential equations. This was, however, a very inefficient and time-consuming process. But now that we have access to the Repeat Zone and other new nodes added in Blender 4.1, we can make our node setup even more powerful and flexible! Enjoy the video! 📖 Get Your Copy of The Big Nodebook NOW! https://mtranimationgumroad.gumroad.c... Subscribe if you want to see more: @mtranimation The website with more attractors: https://chaoticatmospheres.com/mathru... Get Access To The Project File: Gumroad: https://mtranimationgumroad.gumroad.c... SOCIALS: Instagram: / mtr_animation Timestamps: 00:00 Attractive showcase 00:34 Explaining the subject 01:26 Add single point 02:19 Moving point over iterations 05:22 Implementing the equations 12:07 Fixing a scaling problem 12:56 Points to Curves 13:35 Curve to Mesh for thickness 13:50 Bake node for better performance 14:45 Custom shapes for the profile of the curve 17:36 Quick material 18:11 Quick last tips for other attractors 19:06 The Big Nodebook 19:42 Thank you for watching :)