У нас вы можете посмотреть бесплатно Ultimate Minecraft-Style Inventory in Godot 4 (Full Course) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this complete Godot 4 tutorial series, you build a clean, scalable, and fully modular inventory system from scratch. The focus is on architecture first, implementation second. Every mechanic is explained at the logic level before code is written, so the system remains extensible for real production games. This tutorial covers the full lifecycle of an item, from world representation to UI storage and manipulation. What you will learn Inventory system architecture based on data flow, not hacks Item metadata design using Resource classes World item vs inventory item separation Greedy item pickup and stacking logic Per-item max stack handling Dropping items from inventory back into the world Mouse-based drag and drop using Godot UI APIs Item swapping, stacking, and replacement logic Minecraft-style item splitting with right-click behavior Backend-driven inventory logic with frontend UI synchronization Signal-based updates for clean UI refreshes Core concepts explained ItemData as immutable item blueprints InventoryItem as mutable item containers Inventory as backend state manager Inventory UI as a pure visual frontend Safe drag-and-drop validation Data integrity across pickup, drop, and UI interactions System features Clean separation of concerns Scalable slot-based inventory Supports stackable and non-stackable items Works for both 2D and 3D Godot projects Designed for extension into crafting, equipment, and containers This series is intended for developers who want a production-grade inventory system rather than a quick demo. By the end, you will fully understand the logic, data flow, and structure required to implement your own inventory system without copying code blindly. Topics Godot inventory system, Godot 4 inventory, game inventory tutorial, drag and drop inventory Godot, Minecraft-style inventory Godot, item stacking system, game UI architecture, scalable game systems, Godot resources tutorial