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vaughnito.blogspot.com 👈READ MORE ABOUT ML MATCH MAKING SYSTEM Hello, everyone! Get ready for a deep dive into Mobile Legends matchmaking that will leave you stunned. In this video, we've got two essential topics to cover. First, we'll demystify hero winrate calculations, and then, we'll expose the secrets behind Mobile Legends' matchmaking system. My second account takes center stage in this video, with fewer matches but a purpose. I've been meticulously tracking wins, losses, and scrutinizing team and enemy winrates right after each match, offering exclusive insights. Let's begin with hero winrate calculations. The formula is simple: wins divided by total matches, times 100. I've been recording my matches, and for ranked mode, I've calculated wins and losses manually. Now, let's explore winrate types. Hero Rank Game Winrate is specific to ranked matches, excluding classic and other modes. Overall Hero Winrate covers all game modes, found in your PROFILE under BATTLEFIELD. Overall Account Winrate, found in the Battlefield tab, sums up your winrate across all heroes and game modes, with Current Season and All Seasons sections. Part two takes us into the intriguing world of matchmaking. Before my own findings, we check player opinions in the Play Store, where Mobile Legends holds a 3.8-star rating, indicating player dissatisfaction across various aspects. Player comments reveal matchmaking woes, suspecting algorithms favor overpowering opponents or bots. Frustrations arise from poor teammates, leading to losing streaks and rank drops. Network issues compound the problem. Our match showcases a team imbalance. The enemy fields tanky heroes and crowd control, while we lack tankiness but excel in mobility with Zilong and Aamon. Surprisingly, our team's performance excels, with only 9 deaths, while the enemy team struggles with 55 deaths. Examining player ranks, the enemy's highest is Epic 4, and ours is Legend 5. A slight difference suggests matchmaking may not be the sole factor. Delving into overall winrates, our lowest is Cyclops at 41.94%, with substantial experience. Aamon shines with a 62.66% winrate in 158 matches, displaying exceptional core skills. On the enemy team, Balmond has the lowest winrate at 41.16% and ranks at Epic 4, indicating a lack of game knowledge. Their highest rank is Epic 3, with an overall winrate resembling a novice. These examples reveal unbalanced matchmaking in Mobile Legends, with the algorithm seemingly prioritizing ranks over winrates. While I don't blame developers, improvements are needed in the game's seventh year. I've displayed the recorded match for your review. Please share your thoughts in the comments, follow, subscribe, and share to support my channel.