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Understanding nvmlDeviceGetTemperature Behavior: Why It Works in Debug Mode, but Not in Release скачать в хорошем качестве

Understanding nvmlDeviceGetTemperature Behavior: Why It Works in Debug Mode, but Not in Release 2 months ago

Why does nvmlDeviceGetTemperature only work in debug mode?

c++

visual studio

nvml

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Understanding nvmlDeviceGetTemperature Behavior: Why It Works in Debug Mode, but Not in Release
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Understanding nvmlDeviceGetTemperature Behavior: Why It Works in Debug Mode, but Not in Release

Discover the reasons behind the `nvmlDeviceGetTemperature` function's inconsistent behavior between debug and release modes, along with solutions to ensure smooth functionality across both environments. --- This video is based on the question https://stackoverflow.com/q/74557018/ asked by the user 'poby' ( https://stackoverflow.com/u/1593044/ ) and on the answer https://stackoverflow.com/a/74582963/ provided by the user 'poby' ( https://stackoverflow.com/u/1593044/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: Why does nvmlDeviceGetTemperature only work in debug mode? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- Why Does nvmlDeviceGetTemperature Only Work in Debug Mode? When developing applications that interact with hardware, it's common to encounter unexpected behaviors that vary between different build configurations. One such scenario arises for developers using the NVIDIA Management Library (NVML) when they notice that the nvmlDeviceGetTemperature function works in debug mode but not in release mode. In this guide, we'll explore the potential causes of this issue and provide a clear solution to ensure consistent function across both configurations. The Problem: Inconsistent Functionality In a code snippet provided by a developer using Visual Studio 2022, the following issue was encountered: [[See Video to Reveal this Text or Code Snippet]] Observations: Debug Mode: The temperature is printed successfully. Release Mode: The function returns NOT SUPPORTED, indicating that the desired functionality cannot be accessed. This problem raises the question: Why does the same code yield different results in different build environments? The Solution: Identifying the Root Cause After a thorough examination, the culprit was identified: the release build was loading a different version of nvml.dll compared to the debug build. This discrepancy can happen for several reasons, so let’s break them down: Potential Causes: Different DLL Versions: Deployments can sometimes unintentionally reference different libraries depending on the build configuration. Project Configuration Differences: There may be settings or properties in the project that differ between debug and release setups, leading to varied library versions being called. Environment Variables: On occasion, the environment may have different paths for DLLs that can affect which version is loaded during execution. Steps to Resolve the Issue: Verify DLL Locations: Ensure that both debug and release configurations point to the same directory for nvml.dll. Check Project References: Navigate through your project settings in Visual Studio. Verify the paths for library references under the Linker settings. Examine Dependency Paths: Utilize tools like Dependency Walker or Process Monitor to observe which files are being loaded by your application at runtime. Test Consistently: After any changes, always test both builds again to confirm that the behavior is now consistent. Conclusion: Ensuring Consistency Across Builds In our example, resolving the issue was as straightforward as aligning the versions of nvml.dll used in both debug and release modes. Such issues highlight the importance of maintaining a clear and organized project structure, especially when working with external libraries. By paying attention to environment consistency and verifying library usage, developers can prevent avoidable confusion and enhance the stability of their applications. Final Note Always ensure that your development environment is set up correctly and consistently for each build type. By doing this, you can save time and avoid the frustration associated with such discrepancies in functionality. For any questions or feedback, feel free to reach out in the comments below!

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