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check out part 1 here • tf2 but the floor is lava (parkour/movemen... in this installment I go over some spots missed previously, before tackling some new maps. I plan to do more of these, so hit subscribe if you wanna see more some spots were omitted due to trying to keep the video under a certain length. i might revisit these later. feel free to tell me about anything I missed, as well Timestamps for each map: 0:00 snowycoast 0:22 borneo 1:08 upward 1:58 suijin 2:33 granary 2:38 badwater 2:42 rumford 4:15 swiftwater 4:35 thundermountain 7:05 badlands (koth) 7:46 highpass 9:15 cachoeira 10:35 gorge 11:35 brew some of the terms, explained: a bhop is when you jump at the same times as you hit the floor. why this works is very technical, but basically this can give you a tiny amount of extra height (as well as maintaining any gained horizontal velocity, up to a cap) a pixelwalk is when you strafe into the surface extension of a surface to stand on top of a brush, typically a clipbrush. it's performed by holding a strafe key when moving towards a wall. surfing, seen here on displacements, is done by holding a strafe keys towards the wall you're trying to surf on. a headlock is a type of jump where there is something blocking you if you were to jump straight up. in kz it's used to make jumps harder or require a strafe. in tf2 it's usually incidental. practically it just means a jump will be more precise wiggling is a term used to describe when you airstrafe back and forth ('wiggling' your mouse) to gain horizontal velocity. used for longjumps ('longstrafes') or to speed up for bhops. Music used: • Enter The Lovely