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The Crimson King DARK Dragon / Synchro / Effect LV8 3000/2500 1 Tuner + 1+ non-Tuner DARK monsters You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If this card is Synchro Summoned: You can add 1 card that mentions “Red Dragon Archfiend” from your Deck to your hand. (2) When your opponent activates a monster effect (Quick Effect): You can banish this card; Special Summon 1 “Red Dragon Archfiend” from your Extra Deck (this is treated as a Synchro Summon), and if you do, its current ATK becomes doubled, also it cannot be destroyed by your opponent’s card effects. Demon Piece Golem / Fiend Piece Golem DARK Fiend / Effect LV5 2100/0 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) If you control a Fiend Tuner: You can Special Summon this card from your hand. (2) If this card is Special Summoned: You can decrease its Level by up to 2. (3) If this card is sent to the GY as material for the Synchro Summon of “Red Dragon Archfiend” or a monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. Power Vice Dragon DARK Dragon / Effect LV5 2000/2400 You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. (2) If this card is Special Summoned: You can add 1 “Resonator” monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. (3) A “Red Dragon Archfiend” Summoned using this card as Synchro Material cannot be destroyed by battle. Darkness Resonator DARK Fiend / Tuner / Effect LV3 1300/300 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. (1) You can reveal 1 “Red Dragon Archfiend” in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. (2) If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 “Resonator” in addition to your Normal Summon/Set (you can only gain this effect once per turn). (3) You can target any number of Tuners you control; their Levels become 1. Crimson Hell Call / Crimson Call Normal Spell You can only activate 1 card with this card’s name per turn. (1) Add 1 Level 4 or lower Fiend monster from your GY to your hand, or, if you control “Red Dragon Archfiend” or a Synchro Monster that mentions it, you can add the monster from your Deck instead. (2) If your “/Assault Mode” monster or “Red Dragon Archfiend” attacks, at the end of the Damage Step: You can banish this card from your GY; that monster can make a second attack in a row.