У нас вы можете посмотреть бесплатно my current wip ultrakill modded challenge, SUPER unbalanced/easy and a bit chaotic (and broken lol) или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
bsky: https://bsky.app/profile/nyxpirientit... Alright, writing this description quickly cuz I gotta go to bed soon, BUT here goes. Three cheats on in this video: salty enemies (finished), radiant all enemies (finished) and Demanding Hell (unfinished, and the current one being worked on) Salty Enemies buffs enemies with speed radiance as I get more style, and at ULTRAKILL level they become enraged (if they have it) Radiant all Enemies does what you'd expect, enemies get a base level of radiance by default. Demanding Hell currently does ONE thing because it's wip, it's meant to do more, but currently it just causes that heat resistance threat at the top when you reach Supreme and above (gets worse the higher your rank). Velocity fights against it. However, alongside that, if your heat resistance is lower than 50% you'll ignite any oil you make contact with, if lower than 25% the idea was that you'd make weak explosions with direct hits, in practice, explosions happen WAY too frequently, as I forgot to check if it were from the player (as seen with a malicious face that obliterated itself instantly) and even then, the explosions are HUGE and throw enemies around too much. Explosion damage seems fine, but in general I'm rethinking the approach. Igniting enemies automatically may make more sense? not sure, so I'll have to experiment. ALSO, the hard damage it causes is WAY too forgiving currently, as it uses default values for that, so that'll likely be messed with too. Rocket ride velocity doesn't count for the heat resistance because rockets don't technically count towards your rigid bodies velocity (stuff to do with the way the game internally works) I'll probably make an option for whether you'd prefer it that way or not, I actually am okay with it but also I dislike rocket riding fundamentally so, of course I am.