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Are class-based RPGs secretly limiting your players’ creativity? In this video, we look at why traditional TTRPG classes (like Fighter, Wizard, Rogue, etc.) can box you in – and how a more flexible, classless approach can open up way more character concepts and story possibilities. Using Savage Worlds as our main example, we’ll talk about how you can build exactly the character you imagine without being trapped by a single class, multiclass headaches, or “oops, I chose the wrong subclass at level 3.” If you’ve ever thought, “I know what I want my character to be like, but I can’t find a class that really fits” – this one’s for you. Using the links below helps support the channel. I get a small kickback for the Amazon and DriveThruRPG links below. Recommended Books: ⭐Savage Worlds Core Rulebook: DriveThruRPG: https://www.drivethrurpg.com/en/produ... Amazon: https://amzn.to/3P6H02M PEG Inc: https://peginc.com/product/savage-wor... 🐲 Pathfinder for Savage Worlds: DriveThruRPG: https://www.drivethrurpg.com/en/produ... Amazon: https://amzn.to/3YL9guX PEG Inc: https://peginc.com/product/pathfinder... 📺 Check out Arkenforge! https://arkenforge.com/ Use the code 'TheSavageGoose' at checkout to receive $5 off the Arkenforge Toolkit! . . . This video references the Savage Worlds game system, which is available from Pinnacle Entertainment Group at www.peginc.com. It is unofficial Media Content permitted under the Media Network Content Agreement. Pinnacle Entertainment Group does not manage, approve, or endorse this content. Certain portions of the materials used are the intellectual property of Pinnacle, and all rights are reserved. Savage Worlds, all related settings, unique characters, locations, characters, logos, and trademarks are copyrights of Pinnacle Entertainment Group.