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Lol, Um... The system here was absolutely the same as in Elektra. And I found out how that guy who helped me with TCRF Elektra article found the correct key combinations, so it was a piece of cake this time - there's literally the same formula... However, the cheats are a bit different here. Well, this game is different as is, so... Makes sense. 0:00 - Debug Level Select Code 233284 unlocks the same debug menu as in Elektra. Press buttons from 0 to 5 in this menu to load the corresponding level. 0:41 - All Weapons On Any Level Code 866533 allows to use all weapons of Blade from the very beginning of the game. 1:35 - Invincibility 224273 makes Blade invincible. Comes in handy on the last levels! 2:20 - Makes All Enemies Disappear On Contact Okay, this code is insane. If you use cheat 264827 - all enemies will disappear if you run into them. Even bosses. And it counts as a kill. Pretty weird, because in Elektra similar code just prevented normal enemies from spawning, but not bosses. Here you need to kill all enemies in some rooms in order to progress, so maybe they just didn't want to bother and made this workaround. Why not? Still pretty cool, especially with invincibility. 2:56 - Door Debug info 477477 shows some number near every door. Most likely the IDs of these doors. For us players it's pretty useless. Looks like devs needed it for testing purposes to see which door is which one. Anyway, this game is much better, than Elektra, so I hope you'll like to mess with these codes. And I'll search for more hidden features in J2ME games. More MForma's games could have it. ---------------------- Walkthrough playlist: • [100%] Blade: Trinity (Java) - Walkthrough... Played on PC using KEmulator.