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In this Unreal Engine 5 tutorial, learn how to create a retro-inspired PlayStation 1 vertex snapping effect using a Material Parameter Collection and Material Function. This technique, often referred to as vertex jittering, emulates the distinctive, blocky look of PS1 graphics. I’ll guide you through setting up a master material and creating material instances that allow for customizable vertex snapping levels, giving you full control over the retro aesthetic of your 3D assets. What you'll learn: How to set up a Material Parameter Collection and Material Function in Unreal Engine 5. How to create a master material that simulates the classic PS1 vertex snapping effect. How to generate material instances to easily apply and adjust vertex snapping on different meshes. A demonstration of various vertex snapping intensities to achieve the desired retro look. This tutorial is perfect for developers and artists looking to recreate the iconic visual style of classic PlayStation 1 games. Whether you're working on a retro game project or just exploring new techniques, this guide will give you all the tools you need to bring that nostalgic feel to your UE5 scenes. Chapters: 00:00 - Intro 00:54 - Material Parameter Collection 01:30 - Material Functions 03:00 - Master Material 04:47 - Material Instance 05:46 - Adjusting Snapping 06:39 - Variation Showcase #unrealengine5 #unrealengine5tutorial #gamedev #VertexSnapping #retrogaming #ps1style