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Chapters 0:00 Native Direct3D (Gallium Nine) 04:24 Vulkan (DXVK) 09:59 OpenGL Direct3D (Wine) This test shows that for some applications OpenGL based Direct3D 9 (Wine Direct3D) performs better. The video shows comparison between Native Direct3D (Gallium Nine), Vulkan based Direct3D (DXVK) and OpenGL based Direct3D (Wine Direct3D). Although Native Direct3D is most performant it has lacking in Direct3D features. Vulkan based Direct3D and OpenGL based Direct3D almost have feature parity but for this test OpenGL based Direct3D performed better. Direct3D is a graphics API (Application Programming Interface) developed by Microsoft primarily for rendering 3D graphics in applications, particularly in the Windows operating system environment. Direct3D uses shader programming to control the rendering pipeline and apply various visual effects to 3D objects. Shader Model versions, such as Shader Model 2.0, 3.0, 4.0, and 5.0, define the capabilities and features supported by the shaders, including vertex shaders, pixel shaders, geometry shaders, and compute shaders. Direct3D is tightly integrated with the Windows operating system and provides seamless interoperability with other DirectX components and system APIs. Vulkan is a low-overhead, cross-platform graphics and compute API (Application Programming Interface) developed by the Khronos Group, the same consortium responsible for OpenGL and other standards in the graphics industry. It was designed to provide high-efficiency access to modern GPUs (Graphics Processing Units) across a variety of platforms including desktops, consoles, mobile devices, and embedded systems. Vulkan is designed to minimize CPU overhead and maximize multi-threading capabilities, allowing developers to take full advantage of modern GPU architectures. Vulkan is designed to be cross-platform, meaning it can run on a variety of operating systems including Windows, Linux, Android, and more. Vulkan is designed to deliver high-performance graphics and compute capabilities by minimizing driver overhead and providing developers with fine-grained control over GPU resources. OpenGL (Open Graphics Library) is an open-source, cross-platform graphics API (Application Programming Interface) that allows developers to create high-performance 2D and 3D graphics applications. OpenGL is designed to be platform-independent, allowing developers to write graphics code that can run on a variety of operating systems including Windows, macOS, Linux, and mobile platforms like Android and iOS. OpenGL operates as a state machine, where rendering states such as color, depth, and texture parameters are stored and can be modified using OpenGL commands. Modern versions of OpenGL support shader programming using the OpenGL Shading Language (GLSL). Shaders are small programs that run directly on the GPU and control various stages of the graphics pipeline, including vertex processing, geometry processing, and pixel processing. OpenGL integrates with windowing systems such as X Window System on Linux and Microsoft Windows on Windows platforms. It provides functions for creating OpenGL rendering contexts, managing windowing events, and handling input devices, allowing developers to create interactive graphics applications with ease. PC: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz 16 GB RAM Radeon HD 8670 2 GB System: Kubuntu 20.10 64 Bit Liquorix Linux kernel Mesa amdgpu driver 21.2.2 Wine 5.0 🌍🌏 Follow me here: 👉 Subscribe to my channel: / onthimgaming 👉 Follow my blog: https://onthim.blogspot.com/ 👉 Downloads for Linux gaming: https://onthim.blogspot.com/p/onthim-... 👉 Email me onthimbound@gmail.com (business inquiries only) 🥰 You can support my channel: On buy me a coffee: https://www.buymeacoffee.com/imamu #pcgaming #opengl #directx #vulkan