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Doom wad: "RAY MOHAWK 2: Ray Wreaks Havoc! 20 Vanilla Maps (v1.4 OMEGA FIX)", map18 "Mall Rats" by DFF --- Wad/File: mohawks2.zip / mohawks2.wad + mo2bonus.wad Game/Base iwad: Doom II Date: 12/14/21 Author: Doomkid and Co. (see map details for individual mappers) Link: https://www.doomworld.com/idgames/lev... Description: Ray is BACK and ready for more vanilla-compatible action in the tropics! This is a community project and sequel to my older wad, Ray Mohawk's Manic Monday. STORY: A year has passed since Ray successfully destroyed the UAC and several of their Nukage production compounds. Soon after Ray completed his mission, the prestigious General Kawasaki, one of the last surviving military leaders on Earth, sought him out and rewarded him with a Medal of Courage for his heroic effort. As a result of the devastating effects of Nukage around the world, about 80% of humanity has either died or become completely zombified. The remaining population has banded together in an effort to reclaim their cities and hopefully start to rebuild once the remaining bloodthirsty mutants and hellish creatures are wiped out. Maybe the remainder of humanity will even learn a lesson about not abusing resources, if indeed they survive. Under the auspices of General Kawasaki, Ray has been receiving high-level training with almost every kind of firearm known to man. Equipped with his new set of skills, he has become nothing less than a killing machine! No matter which weapon he uses, he can lay giant crowds of mutants to waste in a matter of seconds. Ray's current and final assignment is to fight the remaining infected mutants and demonic invaders in his local area, a once-beautiful tropical region consisting of beaches, small towns and old historic ruins. Nukage took its toll on most of Ray's friends and family and changed them from people he loved into hideous monsters, so at this point he wants justice. All uninfected survivors have been evacuated to a safe zone in Japan, so he can now go in guns blazing to help prevent this wave of horror from spreading any further. Ray misses his old life of surfing and drinking with his friends, but all the chaos he's been through has proven him to be as gifted a soldier as he is a surfer. Can you help him complete his mission and save what's left of humanity? WEAPONS & MONSTERS: Ray's new arsenal is, frankly speaking, absurdly powerful. Like in the first episode, the fists are replaced with Ray's trusty knife, which does 5 times the damage. The chainsaw is replaced with the gauntlets from Heretic, but super souped up. The pistol deals 7 times more damage per shot. The shotgun is roughly 3 times tougher than it's unmodified counterpart, firing 20 pellets rather than 7 per blast. It takes two shells per shot rather than one, but it deals enough of a wallop to be worth it. The auto-shotgun replaces the SSG. It's an upgrade for the shotgun that makes it, well, automatic! The chaingun is replaced by a cool futuristic blaster. If you love the chaingun but have just been wishing for a version with about 7 times the killing power, this is the gun for you. The RL is replaced with the cell cannon. The plasma rifle is replaced with a flamethrower! The BFG9000 has been upgraded to the BFG9002. It only needs 25 cells to produce a blast that took 40 for the old BFG, it emits two waves of tracers rather than just one, and it fires much faster. Monster alterations: Commander Keen is now replaced by an actual enemy - Slyor, who has a cannon that shoots a volley of flames followed by 3 imp fireballs in quick succession. He has 250 health points (half the strength of a Hell Knight). Finally, the Cyberdemon has been modified to fire in volleys of 6 rather than 3, just to make him a touch deadlier than usual. It's only fair considering the player's firepower! (DK)