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When we add them all up, the games of the studios founded by our guests at this lecture have been downloaded from digital stores more than 300 million times! We will talk to them and try to find the golden equation for this kind of success. We’ll cover two topics: 1. Challenges in the hypercasual industry and rapid prototype validation – How many products should be thrown in the bin before a hit title is made? How to read metrics correctly and base iterations on them? How a former three-member team from Novi Sad figured it all out, and released games for Voodoo, Homa Games and Apple Arcade! 2. From Prototype to Acquisition – Go through the story of Firescore Interactive as they started as a small team working from a shared office, and quickly went on to become a hypercasual success story. Learn from the production process of the global Christmas hit Soap Cutting, the technical mastery of Acrylic Nails, and the hard work it took to launch their third game Hair Dye! Get an inside look into the acquisition of Firescore by CrazyLabs and what that means for the future of the gaming industry in India and Asia. _____________________________________ Interested in Serbia's gaming scene? FB - https://lnkd.in/d8sTYCn Twitter - https://lnkd.in/dXkJHgW IG - / sga.rs SlideShare - https://lnkd.in/dTZkxgU Discord - / discord Or simply - https://sga.rs