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0:00 - From Bumblebee/Redeployment/Heavy Forward/Harvester 1:24 - From Exceptional Schedule (in case MR6 raises LP to 10,000) 3:14 - Decklist BGM: • Urbanstep - Crazy Train [Drumstep] Ratios explainations answering subscriber's questions: Citadel: this being a 1 card FTK switchable in regular big endboard when something goes wrong, that boy's good. Redeployment needs Bumblebee's brethen, so the ever-returning LV10 nuke's the best choice. I'll never cut the Machina engine, 6 starters, game-changing destroying power by their side, huge style. 3 Regulus 0 Discolosseum/1 Switchyard: was though for me bro. Switchyard is, yeyy, finally searchable, so I cut it to 1, along with its package, Terraforming, Set Rotation and... Discolosseum. Vernusylphs and Babel Decker prefer you to have Monsters in hand, indeed the Field Spell searches one but for slot purposes, I chose 3 Regulus. Clockwork Night: for the really rare case where I opened the unsearchable Heavy Forward and got hand-trapped. If I can't fulfill the FTK, which it is useful for since it attaches itself to a revived Gustav like Goliath, I can use it with CW Knight to search CW Night. Running 3 of it expecting to discard it for Big Gustav seems a little bricky to me but considerable. Type-change useful as a floodgate, vs. Yummy for one, but I wouldn't rely too much on it since this list contains too few Continuous Spells, so hardly searchable (but as I'm writing this I realize AG going first would KILL Yummy). Blue: you got me there. I guess that's the first thing that'll change once I Duel. This guy's awesome. I'd be glad even if that was the only support. Searches Switchyard and triggers Genius (well I'm happy Flying Launcher does Sympho Mics' job too, that Sphere of Chaos really requiered too many cards before yesterday). So, Bleu's searchable, so isn't 1 enough? Totally by itself, assuming I've got no Earth Machine to discard for Switchyard, it cannot revive anything. Switchyard is now a 1 card Dora turn 2, through Babel, pretty cool, without huge piercing bosses, you can't die for a turn, but Dora doesn't prevent opp' to do everything they want and interupt your whole turn 3. But the second I can discard something that can be revived with Bleu, OK huge board ahead. So I'll give it some test, not a starter, but probably the best extender after Regulus, if it can be treated as such. Gizmek dude (Immovable Intellect - tho Festive Fox used to be a nice turn 2 option back then): milled by Vernu Bear, revives Blue. If Bear's the last of the Vernu chain as it will almost always be, there's no better Monster it could mill since nothing will be revived after it. Or I missed something, could happen but I gave it quite a search. EARTH monsters don't attach themselves from GY, don't have really interesting effects for Machines while in or touching GY (sorry Rhino, Carbo, Rocks, Zombies, not here) expect the ones I run. 2 Doras: habit. Didn't Duel yet, so I'll adapt, yesterday Trains had no negates appart from Regulus, their interuptions were all about BOOM mainly through Machinas cuz Derricrane's a bit slow, one of the best endboard if 4 Gustav couldn't resolve was 2 Doras protecting eachother. Unaffected 4000 DEF always good.