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In this tutorial I'll show you a high to low polygon workflow suitable for creating game art. You will model a high polygon barrel and then retopologize to create a low polygon version. You'll then use texture baking to create a normal map and create diffuse, roughness, metallic and normal maps in Photoshop. 3D.sk has prepared several packs of free photo references, 3DScans and 50% discounts for all of their portals for you guys! Link: christmas.3d.sk/ This tutorial is sponsored by environment-textures.com - check them out! - https://www.environment-textures.com You can get the files I used for this tutorial by becoming a patron on Patreon - https://www.patreon.com/user?u=100298... If you want to really learn how to create game art then I recommend following the game art courses on Pluralsight. Use this link for a 10 day free trail - https://pluralsight.pxf.io/c/1197846/... (affiliate link). Here are the links to each individual step of this tutorial: Introduction: • Maya High Poly to Low Poly Tutorial - Intr... Finding Textures and Reference: • #1 Finding Textures and Referencing Images... High Poly Modelling: • #2 Modelling the High Polygon Barrel - May... Low Poly Modelling: • #3 Modelling the Low Polygon Barrel (Retop... UV Mapping: • #4 Maya UV Mapping Tutorial - Maya High Po... Baking Normal Map: • #5 Baking Normal Maps in Maya (Texture Bak... Create Texture Maps: • #6 Creating PBR Texture Maps in Photoshop ... Create Material/Shader: • #7 How to create a Stingray PBS PBR Shader... If you're struggling to follow along with this tutorial then you should complete my beginners tutorial first - • Maya Tutorial for Beginners 2026 You will need a copy of Maya in order to complete this tutorial. Click here to learn how to download Maya for free - • Видео Connect with me on Linkedin: / shane-whittington-76175a62 Like my Facebook page: / onlinemediatutor Follow me on Twitter: / mediatutor