У нас вы можете посмотреть бесплатно John Wick’s “Max Payne 3” ◄Kill Count: 1,216► или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Compared to trilogies like Crysis, Dead Space or Mass Effect that ended on bitter notes, Max Payne is the rare legend who emerged from his trilogy with his reputation largely unscathed. Max Payne 3 wasn’t perfect, especially in its narrative, yet its gunplay offset its weaknesses and ensured Max ended his journey on a high note. But my friends and I always wondered how many Max killed over the course of his journey. Well, corona happened and we found ourselves with enough time to research this question. The short version is that Max has killed 2,241 cops, criminals and guards. The long version would be the breakdown below... Max Payne (2001): 652 kills Max Payne 2 (2003): 373 kills (does not include Mona Sax’s 91 kills) Max Payne 3 (2012): 1,216 (seriously) For those who want to verify our kill count for the second and third game, both are in this playlist, though I understand if mods frown on links in posts. (Mods, you can remove the link if warranted.) I was more stunned that Max Payne 3 constitutes more than half of Max’s lifetime kill count. I know sequel escalation is common, but Max Payne 3 is a 10-hour game, and its kill count is almost as high as the 32-hour Grand Theft Auto V. Regarding our kill count’s methodology... We couldn’t document the first Max Payne, due to software issues. Max Payne is almost two decades old, so we had trouble with running it, let alone recording. We manually counted Max’s kills in his first game and hoped we didn’t miscount. If people insist, we’ll find a way to record Max Payne and verifiably document his kill count. But I suspect it won’t be as interesting as the second and third game, due to a lack of ragdoll physics. Imagine seeing the same canned death animations over and over... and over. It becomes repetitive. In Max Payne 2, we allowed allies to kill for us when it was practical. Max Payne is good at killing, but he’s not bulletproof. In Max Payne 2, we allowed allies like Mike and Mona to kill on our behalf whenever possible, because they thoroughly annihilate everything they see. This contrasts with Max Payne 3, where Passos seems to fight alongside you uselessly in a few chapters, never hitting anything. We used Payne Evolution to modernise the Bullet Time in Max Payne 2. It’s a mod that updates the second game’s Bullet Time to better mirror the third game’s cinematic style. It also enhances models and particles and fixes an issue with allies and inconsistent health. Oddly, Max Payne 3 seems to barely acknowledge Max Payne 2. Aside from a reference to “the Mona business” and to the deaths of some Max Payne 2 characters, the third game depicts Max like the second game barely happened. In the second game, Max was a stable professional despite his wife’s death, and by the end he was even at peace with that too. Then the third game depicted Max as a depressed addict who abused drugs because he still hadn’t recovered from his wife’s death. He was constantly outsmarted despite being a former detective, and he allowed chavs to ambush him whenever the plot required it, despite his ability to walk into a room and headshot everything like John Wick. If Max Payne 3 was essentially Man on Fire: The Game, it was a passable adaptation, but it didn’t seem to follow any threads from the second game. Given the second game’s low sales, Rockstar likely didn’t want to remind folks that it even existed. Should a fourth Max Payne even star Max as the main character? If Rockstar does return to Max’s world someday, would featuring Max as the main character even be wise? Max Payne 3 ended with Max saving Giovanna against all odds, overcoming the guilt of his past failure to save others, and walking into the sunset with a clear conscience. Dragging Max back to the world of crime would ruin that. The one scenario where Max’s return would be logical is if Passos and Giovanna’s new family were threatened, or if Giovanna’s kid were forced to track down Old Man Max because she needs help, a la Gears of War 4. Either way, Max earned his break, and I won’t be too disappointed if we don’t see him in the near future. 00:00 Chapter I → 24 kills 00:45 Chapter II → 83 kills 02:18 Chapter III → 83 kills 04:15 Chapter IV → 79 kills 05:45 Chapter V → 163 kills 08:39 Chapter VI → 48 kills 09:46 Chapter VII → 108 kills 11:47 Chapter VIII → 82 kills 13:32 Chapter IX → 29 kills 14:14 Chapter X → 111 kills 16:33 Chapter XI → 91 kills 18:23 Chapter XII → 78 kills 19:58 Chapter XIII → 116 kills 22:32 Chapter XIV → 121 kills