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Title: HTN Planning in the Decima Engine Speaker: Tim Johan Verweij / Guerrilla Description: This talk is about Decima’s implementation of Hierarchical Task Network (HTN) planning. Tim gives a short history of the implementation and how it integrates with the rest of the AI systems used in Decima. We compare it to Behaviour Trees and some other HTN implementations in games. Tim then explain how the implementation at Guerrilla performs backtracking (similar to Prolog) over preconditions and presents a flow visualization which can help understand the backtracking flow, and how that flow is realized in generated C++. The slides for this presentation are available on the Guerrilla website at: https://www.guerrilla-games.com/read/... -- The AI and Games Conference is Europe's leading event dedicated to networking and knowledge exchange for students, researchers and professionals working in artificial intelligence for games. -- Check out all of our content: Website and Newsletter: http://www.aiandgames.com AI and Games: / @aiandgames AI and Games Plus: / @aiandgamesplus AI and Games Conference: / @aiandgamesconference Goal State: / @goalstateai Livestreams on Twitch: / aiandgames Join our Discord Community: https://discord.aiandgames.com Buy our Merch: https://store.aiandgames.com -- Follow 'AI and Games' on social media. BlueSky: https://bsky.app/profile/tommy.aiandg... Twitter: / aiandgames Mastodon: https://mastodon.gamedev.place/@AIand... TikTok: / aiandgames Instagram: / aiandgames Threads: https://www.threads.net/@aiandgames