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How to watch VR porn in Oculus Go: all you need to know about the new age of digital sex in 2018 скачать в хорошем качестве

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How to watch VR porn in Oculus Go: all you need to know about the new age of digital sex in 2018
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How to watch VR porn in Oculus Go: all you need to know about the new age of digital sex in 2018

Oculus has published the main differences to take into account when it comes to knowing if we have to adjust our Gear VR application so that it does not have any incompatibility with the new Oculus Go autonomous viewer, which as we could know, could be launched on May 1 , coinciding with the Facebook F8 conference. Oculus Go makes use of the company's SDK Mobile, the same one used by Gear VR applications, so, a priori, all contents are "binarily" compatible. Now, as we indicated, we will have to take into account the following differences: Google Play Services: Unlike Samsung Galaxy devices running Gear VR, Oculus Go does not include Google Play services installed. You can not depend on Google Play services (for example, Google Firebase, Google Cloud Messaging, etc.), or third-party libraries that depend on them (for example, OneSignal) when they run on Oculus Go. 2D Surfaces: Oculus Go does not have the 2D screen of the phone and, therefore, some application behaviors (such as push notifications or authentication through a separate Android application) have no meaning in Oculus Go. Camera: Oculus Go does not have a camera, and can not run applications that depend on access to a camera. Touchpad in the HMD: Oculus Go does not have a touchpad on the side of the HMD. Applications should not reference the touchpad when they run in Oculus Go. Different controller: The Oculus Go controller and the Gear VR Controller share the same inputs: both are 3DOF controllers with trackpad and trigger. Despite this, the physical design of each one is different. If the application shows a visible controller, we will have to change the model that is shown depending on whether it is executed in Gear VR or Oculus Go. Alternatively, a controller model that is different from both is acceptable. Requires a recent SDK: Some very old Gear VR applications run in versions prior to 1.0 of the Mobile SDK. These applications are not compatible with Oculus Go.   When developing content compatible with Go and Gear VR, Oculus recommends using at least some of the following tools: Unity 5.6.5p2, Unity 2017.4.2 with Oculus Utils 1.24.1, Unreal 4.18 from Oculus GitHub, or for native the Mobile SDK 1.14 or higher. The developers also have at their disposal some of the tools they presented in the GDC to get more out of the hardware, such as the Fixed Foveated rendering, the Dynamic Throttling and the 72 Hz mode. We can know more about all the features in the Oculus official entry. The virtual reality market had a first stage in which kits dependent on external devices were the only alternative for consumers. Under that proposal came solutions as varied as the Oculus Rift and HTC Vive, the Samsung Gear VR and also the Google Cardboard. All those virtual reality kits depend on a device to work. In the case of the first two a PC, and in the case of the other two of a smartphone, a reality that has changed completely with the arrival of independent virtual reality kits on the market. This new line of products was led by Oculus Go of Facebook and Live Focus of HTC, two devices that have served as "spearhead" to mark the way forward and has allowed the proliferation of other similar kits that will go way for the proliferation of similar devices such as the Mi VR Standalone from Xiaomi Technology and the Mirage Solo from Lenovo. According to Digitimes Research, independent virtual reality kits have become the main market trend, which means that in the coming months we could see the arrival of new solutions of this type and that their maturity is a confirmed fact. The development of this type of product is much simpler than that of its augmented reality equivalents, which require a greater investment and are also more expensive. This helps us to understand the first and without complicating the current situation that comes the market of virtual reality and augmented reality. On the other hand, independent virtual reality kits are more attractive to users, since they are devices that are ready to use and do not require any type of accessory or additional equipment to operate. This gives them a clear value that together with their price has made them one of the best options in the general consumer market.

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