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In this video I present a broad view on Team Fortress 2 aim and deathmatch theory wherein I reveal advanced tips regarding how to properly move in metagaming your opponents in order to secure outplays. The video contains my own view as to ideal decision making in fights and recommendations as to how to improve at Team Fortress 2. The advice I give is broadly applicable across all classes. In watching, you will gain a wider insight into high level decision making and will hopefully be able to apply the concepts discussed to your own play in order to improve at TF2. This video also serves a dual purpose of undermining the conventional understanding that Team Fortress 2, and first person shooters generally, are centred around aim based skill. Instead, I argue that accuracy in aiming is largely a product of movement.