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In this video i will showcase the main build i plan on using/recommend for my stamina nightblade in trials in the murkmire update. Overall stamina nightblade damage has gone up even though we took a bit of a hit in sustain and is likely to be the top performing class in terms of single target damage. For a more in depth descripition on the rotation you can find a very well written guide from my boy Liko here: https://textuploader.com/d727x Im using lava foot recovery food in the video for sustain as it allows me to use the rotation i would use in a trial as it is no longer possible to sustain a light attack rotation on the 6mil dummy solo in max health and stam food without someone providing orbs, which unfortunately i didn't have, i also figured people could compare their damage easier this way, but in a raid situation i will be using max health and stamina food. -Gear set ups Relequen is still the strongest set to use on the body and stays as my static 5 piece throughout the different set ups i plan on using. Advancing yokeda also remains the strongest set to use on the front bar as a selfish set up, but ive also included some screenshots of tests i did with a support set up using war machine and veiled heritance which you can see below, which is a very good substitute for advancing yokeda and in a trial environment would only be around 2% less overall dps than advancing. -Combat metrics and build screenshots: Perfected Relequen, Advancing yokeda, Velidreth 58.4K http://prntscr.com/l77a2s Build- http://prntscr.com/l7bha8 Perfected Relequen, War machine, Velidreth 56.7K http://prntscr.com/l77c6t Build - http://prntscr.com/l7qz8z Perfected Relequen, Veiled Heritance, Velidreth 57.4k http://prntscr.com/l77d2l Build http://prntscr.com/l83ne4 Why velidreth over selenes? With the murkmire update the relequen set was fixed and no longer procs effects that are triggered by direct damage which means in turn that the amount of selenes procs was reduced alot. The 2 piece of velidreth does around the same damage as selene 2 piece but the 1 piece is stronger which is why its the monster set we will use in 95% of situations. (On a side note this also drastically effected ravager uptime which was averaging 45% uptime for me now). The relequen fix has also slightly effected advancing yokeda, you can see from the video that at times when i do 4 skills on my back bar and switch back i have less than 1 second before the advancing stacks will drop and i need to hit the target with some form of direct melee damage to keep the stacks where as previously yokeda stacks would refresh instantly due to relequen proccing the set, for this reason i would advise players that dont think they are fast enough at weaving to either avoid using 4 skills in a row on the back bar all together or to just use veiled heritance and not have to worry about this issue all together. -Weapon traits and enchantments The best combination from my testing is; -Infused main hand - Poison enchant -Infused off hand - Physical damage and return stamina enchant Infused bow Beserker enchant Why no nirnhoned main hand anymore? The way weapon enchantments work also slightly changed again, enchants on dual wield weapons will now proc pretty much on cooldown regardless of which hand they are on and also now proc off of all weapon abilities aswell as just light attacks which was not previously the case. For this reason infused on both of our daggers with 2 damage enchants now outperforms nirnhoned on the main hand, this then allows us to run a beserker enchant on an infused bow on the back bar, as it now procs off of endless hail while we are on our front bar, where as previously it only proc'd from light/heavy attacks, this gives close to a 100% uptime without the worry of a damage enchant proccing on a target that we didnt want it too. The stam return enchant also got buffed and changed from magic damage to physical damage and adds around 200 stam regen a second which makes up for the higher stamina drain nightblades now have due to the killers blade increased cost and bow procs costing stamina. What about undead fights? For undead fights its likely that i will drop the absorb stamina enchant for a prismatic enchant as undead fights tend to be pretty short so should be sustainable, if you think you cant sustain that, then drop the poison enchant for the prismatic and keep the absorb stam enchant. Other notes: -CP is optimized for raids with full debuffs, torugs crusher, minor fracture, alkosh etc. (The 100 base penetration each player had was also removed in Murkmire which is why we have 17 points into piercing) -I would always recommend redguard as the best race for all stam chars -2 daggers are the best performing weapons for damage although axe is a good substitute 3 bloodthirsty generally gives the best results -7 medium over 5-1-1 as its better sustain and damage