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A quick update video letting you guys know about my plans for the future! Community made Socuwan videos: • Video • Video • Important Video about Thinmatrix Patreon Explanation: • Video Rough Video Schedule: 3rd October - Tutorial 9th October - Devlog of new Game 10th October - BTS devlog 17th October - Tutorial 23rd October - Devlog FAQ Q: What will happen to the money raised so far if the Kickstarter isn't successful? A: The backers will never be charged unless the campaign is successful. Therefore no-one will lose any money and I won't receive anything. Q: How would having a Patreon account allow you to make more tutorials/devlogs? A: If I get a certain amount from Patreon it could allow me to work less hours each week, meaning more time for game development and making tutorials. Q: Why don't you set up a team of people to help you with Socuwan? That would allow you to keep working on it even with a full time job! A: I definitely plan on setting up a small team to work together on Socuwan when I get back to working on it full time, but I think it would be quite tricky to try and organize a team while I have a full time job. After working and commuting each day I may end up with only a couple of hours to work on the game each evening, and I think it would be quite tough to set up and organize a team while also trying to keep making progress with the programming. Q: Can't you increase the length of the Kickstarter? A: No, the duration can't be changed after the campaign has started. Kickstarter also recommends that campaign durations are kept lower than 30 days, and says that shorter campaigns are more often successful. Q: 60K was too much! Why don't you try again with a lower target? A: The Kickstarter target of 60K was not based on how much I thought I could get, it was based on the absolute minimum amount needed to complete this project. All I wanted was to be able to continue working on Socuwan, so it was in my best interest to make the target as low as I possibly could. Don't forget, after tax, fees, and other expenses I would only have been left with 37k, which would have needed to allow me to work full-time on the game, plus pay for servers, for up to 2 and a half years until the game was able to pay for itself. Kickstarter also doesn't allow campaigns which would partially fund a project; it has to be all or nothing. Q: Will you continue working on Socuwan? A: Of course! Socuwan is my dream game, and the reason that I got into game development. It will always be an ongoing project for me until its completion! However, right now I think it would be best for myself and the future of Socuwan if I take a bit of a break from development. Firstly, so that I can concentrate on getting a decent job which is obviously my priority right now, and secondly so that I can work on a few smaller games that I've been thinking about. That will give me a chance to become more experienced at game dev, have the opportunity to actually release some games in the near future, and perhaps I could even make some money off them which could eventually end up allowing me to work full-time on Socuwan once again. It will also be much easier for me to work on a smaller project while also having a full-time job, and it should still allow me the time to create occasional devlogs and tutorials! Q: Will you continue making videos? A: Absolutely! I definitely want to continue making tutorials because there are a lot of topics that I still want to cover, and I hope to start making devlogs about my new projects soon. The videos may not be as regular once I've started my new job, but I'll do my best to keep the channel going! Social Media: Facebook: / thinmatrix Tumblr: / thinmatrix Instagram: / thin_matrix Twitter: / thinmatrix IndieDB: http://www.indiedb.com/games/socuwan Pinterest: / thinmatrix Contact me: [email protected] Outro Music: "Waking Stars" Kai Engel http://freemusicarchive.org/music/Kai...