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Don't be fooled by $50, quite a bit tougher than that IMO. 26 - 0/0 Village, as close to the lake as possible - mine was a bit too low. Then add a 1/1 app (Last) + 2/2 sub. During round, add a 0/0 sniper (strong) ASAP. You want the sniper to break each zebra before the app or sub hits them. Took a few tries to get the timing down. Worst case scenario you'll leak a few from the zebras. 27 - Set sniper to first to start and sub to last. Sniper to 1/0 ASAP. Set to strong for 28. 30 - Second 2/0 sub 31 - Sub to 2/1 (now on Last) 32 - Sub to 2/2 33 - Apprentice to 1/2 34 - 0/0 spike factory at exit 35 - another 0/0 spac at other exit ASAP. Toggle one sub to first when bloons reach the spike factories. 36 - Toggled one sub to first for the last rush. 37 - Both subs back to Last. 1/2 Apprentice to 2/2 38 - 2/1 ice (the 2/3 nearest entrance). Both subs start on Last. 39 - Set one sub to first. Ice to 2/3 ASAP 40 - Second 1/1 ice to right of entrance. Toggle one sub to First. 42 - 0/2 buccaneer 43 - Another 2/3 ice just right of the apprentice 46 - Bucc to 0/4, hook 47 - 4th ice tower 1/0 just left of apprentice 49 - 4th ice to 3/0 then 3/1 ASAP 50 - Hook first MOAB right away. 0/0 spac to 1/2. Had a close call on second MOAB, 0/3 is probably safer. Or 1/2 spac + 0/1 village (for more spikes) 51 - Village to 2/1 55 - Spike factory to 1/4 57 - Spikestorm at start 58 - Hook first MOAB 59 - Village to 2/3 60 - Hook BFB 61 - Second 1/2 spac to 1/3. Used spikestorm on second MOAB but maybe unnecessary 62 - First MOAB was close, may want to save spikestorm for now. It's safer if you put the second SHRDR above the first, i had my village a little too low. 64 - 1/3 spike factories to 1/4, 2x spike storms on MOABs 65 - can hook a BFB but found no real need. === songs - Neil Voss - "Dvie" & "Floppy" • The New Tetris (N64 OST) - Dvie Theme Music • The New Tetris (N64 OST) - Floppy Theme Music