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REAL HARDWARE CAPTURE IN 8:5/16:10 ASPECT RATIO. Star Wars Jedi Knight — Dark Forces 2 is a pretty f*cking cool game brought to you by the Lucasarts Entertainment Company in September of 1997. Here is some footage showing how it runs with fairly standard settings in software rendering (using ModeX VGA video mode). Hopefully, you will find it somewhat intriguing! - GAME SETTINGS - I'm using the exact same settings for sound channels (8) and resolution (320x200, Mode X) as in my older Pentium 90 MHz footage but not the same screen size; it's in fact using the fullest size this time. This will put a bit more strain on the Pentium Pro 200 as compared to the Pentium 90 but it's a strain we can afford to add (and a testament to how f*cking fast it is)! You might ask, "well, why not max out the sound channels then?", and to that I'll say: because I'm planning on comparing software audio to A3D acceleration on the very first A3D-capable card that only had 8 hardware channels to work with; the Diamond Multimedia Monster Sound! Besides, we don't really desperately NEED to have more than 8 channels, whereas a full screen size is mighty helpful. - HOW IT RUNS - Well, it runs just shy of 300% faster on the Pentium Pro 200 system as compared to the Pentium 90! If you were to run the game with full screen size on both CPUs then it might actually be that much faster but I haven't confirmed that. All you need to know is that Jedi Knight has no issues running well at this resolution with A3D Interactive positional audio disabled (yes, A3D does indeed have a noticeable performance impact but that's for next time). Sure, you can still get frame-rates dipping into the lower teens but that's exceedingly rare. You would need to be in an area with a demanding view and secondary-fire a Repeater (yes, Repeater impacts are somewhat demanding up-close) at a group of enemies point blank for that kind of low frame-rate to be achievable! Generally, you're looking at performance in the 20 to 30+ frames/sec range. - SYSTEM SPECIFICATIONS - Drivers used for Matrox Millennium: the default Windows 95 OSR 2.0 drivers (August/September 1996, or 8-24-1996 according to Device Manager). Drivers used for Sound Blaster AWE32: DirectX audio drivers (December 1996 according to Device Manager) from the Outlaws (Lucasarts, March 1997) version 1.0 CD-ROM. This footage and audio was captured from the following computer: Dell OptiPlex GXPro case and motherboard (manufactured in July 1996 according to case label) Intel 440FX chipset Intel Pentium Pro 200 Mhz (256KB L2 cache) processor (manufactured around the same time as motherboard; shortly before July 1996) Matrox Millennium IS-STORM/MGA-2064W (2MB) video card (manufactured in late 1995) NEC PC 3DEngine (NEC PowerVR PCX1) accelerator card (NEC serial number starts with 6Y, with the first character denoting year and second one the month (1-9 = Jan to Sept and X/Y/Z = Oct/Nov/Dec), meaning that it's from November 1996) Orchid Righteous 3D (3dfx Voodoo) accelerator card (Rev C, board manufactured week 40 1996) Creative Labs Sound Blaster AWE32 (CT3900) sound card (manufactured week 15 1995) Diamond Multimedia Monster Sound (MX100, basically) PCI sound card (manufactured around week 13 1997) 128 MBs of EDO DRAM/memory (not quite contemporary in age but I'm working on finding some) Microsoft Windows 95 (OSR 2.0 OEM) operating system The capturing was done with VCS (VisionRGB Capture Scaler) and OBS Studio using a Datapath VisionRGB-E1S PCI-Express capture card plugged into the following system: ASUS Maximus IV Extreme motherboard, Intel Core i7-2600K CPU, 8 GBs DDR3 SDRAM, nVidia GTX 580 video card. A VGA-to-DVI cable is connected between the source computer and the Datapath capture card to enable video capturing. Audio capture was done by feeding a 3.5mm stereo jack cable into the line in on the motherboard from the sound card of the vintage computer. Resizing/upscaling of the raw original 640x400 capture to 3200x2000 was done using VirtualDub2. TIMESTAMPS 0:00 — Double-Cross on Nar Shaddaa 1:47 — The Lost Disk 4:38 — The Lost Disk (cont.) 5:20 — The Return Home to Sulon 6:46 — The Jedi's Lightsaber 8:50 — The Jedi’s Lightsaber (cont.) 10:51 — Barons Hed, The Fallen City 13:09 — Into the Dark Palace 15:29 — Palace Escape #starwars #jediknight #darkforces #kylekatarn #windows95 #pentiumpro #matrox #soundblaster #awe32 #stresstest #datapath #upscaling #gamecapture #hardwarecapture #periodcorrect #visionrgb #softwarerendering