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This is likely the hardest T1 I've had to beat in this game!!! A lot of it is down to luck but its super important to group for this stage. 00:00 Stats 00:21 T1 02:35 T2 T1: Strategy for T1 is inspired from 然饱饱 on Xiaohongshu, I learned a lot from her video and I recommend watching it! At the start, I dashed behind the yellow dragon immediately and reso, this sets up better grouping to start with! Once I do this, I'm trying to follow a rotation of ba, ba, dodge, charged, dodge. You can see I accidentally add in some basic attacks or dont do it perfectly. Basically, the second basic attack is the MOST important because it stuns the birds from moving and pushes them (these attacks should ideally be hitting all 3 at the same time) The charged attack can be dodge cancelled as soon as you see MC spin a bit, it's pretty fast and took me a couple of tries to get it down Using this combo, I would try to push the wanderers to a corner, either the left or right, whichever was closer I always made sure to use the support skill when available, since this combo will charge the yellow bar for the active skill Once the resonance skill was at around 2 seconds from cooldown, I would hold down my active to max and reso once I let go of the button. This times the attack so they all will hit during weakness. The active charges oath so tap the oath skill button in preparation to oath immediately once shields are broken. During Oath, you want to swap your focus target between the three based on whose health is the highest. More damage will be done to whichever wanderer your target is at. Ideally, their health should be close to equal as the battle progresses. During oath, I would always be near the orange dragon and have my back facing the wall. The blue dragons will do a flying charge forward attack that can wildly sabotage the grouping. The orange bird will run away from you while the blue ones will chase you, so it's important to adjust based on the location of the orange bird. T2: This is hugely on timing, I wanted to have 2 weakness stages, both building to 5 stacks for each. I ignored the first round of feathers, I would shoot just to charge battlefront (BF) Once the second round of feathers appeared, I would active, oath, then used charged attacks and Caleb's support skill to break them as fast as I could I would aim to have the feathers broken at around the last 46-50 seconds of battle -The rotation to build stacks in battlefront is active, BA (4x), CA, repeat For me, it's difficult to count the basic attacks 4 times when I'm locked in, so I spam it until I see the stack go up by 1, and then I charged attack Once the boss gets its shields back, I had to really spam my abilities to get BF again as soon as I could, but I would ensure I had active ready at the beginning of the next weakness so I wouldn't use it too close to when BF was ready again Although this takes some luck to avoid the boss locking its HP, I reran it a few times and would try to aim for around 16 seconds left (I did have some unlucky runs where the dragon decided to lock at the last 16 seconds or earlier) Once 2nd weakness begins its the same rotation as the first, building up to 5 stacks and you want to end BF at the last 3 seconds because the whole animation takes about 3 seconds for the ability to activate #LoveandDeepspace #DeepspaceTrials #Caleb #Gravity120