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Hello and welcome to my Retrogaming Zone! This time i show you my complete in box version of Magic Pockets on my Amiga 1200. Hope you like my video and thanks for watching, your Thomaniac! #originalhardware #retrogaming #commodore Magic Pockets is a platform game released in October 1991 for the Commodore Amiga. Developed by the renowned Bitmap Brothers and published by Renegade Software, the game's ‘cute’ style sets it apart from the studio's other, more sombre works such as Gods and The Chaos Engine. In the role of Bitmap Kid, a typical 90s boy with sunglasses and a backwards baseball cap, players must retrieve stolen toys from four different worlds (caves, jungle, lake and mountains). Magic pockets: The eponymous pockets allow the hero to shoot different projectiles depending on the world: tornadoes, rain clouds, snowballs or ice cubes. Weapon charging: By holding down the fire button, shots can be charged to not only defeat enemies, but also turn them into bonus items. Special movement: Players can fly with the help of chewing gum bubbles, use diving helmets for underwater sections or hop on a pogo stick (space hopper). Technical details and music: The game was originally released on a single 880 KB floppy disk and used a palette of 16 colours. Music: The soundtrack is known for the instrumental version of the hit ‘Doin' the Do’ by pop singer Betty Boo, which was adapted for the Amiga sound chip by Richard Joseph. Graphics: The graphics were created by Mark Coleman and, despite the colourful theme, retain the typical metallic ‘bitmap style’, but do without advanced effects such as parallax scrolling. Reception and criticism: Opinions on Magic Pockets were already divided at the time of its release. While magazines such as The One (94%) and Amiga Action (93%) praised the game, other reviewers criticised the controls as sluggish and the level design as repetitive. Positive: The polished presentation, the original bonus system and the varied mechanics in each world were praised. Negative: Critics complained about the often imprecise controls of the Bitmap Kid and the lack of in-game music during the levels (there are mostly only sound effects).